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Reviveing
Has anyone noticed that your Grogy goes faster when you go to jail then when you get revived?
Ben Lockshot ~Gm of GoT~ Lvl 50 |
Groggy is groggy, whether you get revived or you go to jail. No matter which way your pirate "comes back to life," its same as always. Groggy when going to jail may just seem shorter, due to the loading screens to and out-of jail.
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I said jail, but then I remembered...
if you get revived by someone with the advanced heal thing,,,that might be quicker......hhmmmm...or is it?? Probably not... And then of course, if you are on a laggy server, "the groggy" is worse then death...:kishug:
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^------------ doesn't die :)
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I don't experience it anymore since I am level 50, but when I did, groggy always goes the same rate, no matter what. As Del said, groggy is groggy.
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Show-off!!
I think it goes away at the same time. |
Quote By Captain Del: Groggy Is Groggy.
Aye, tis true. Personally, I don't find the Revive System to be any bit useful, besides the fact that it saves you a trip to jail. Going to jail would be quicker than waiting for someone to revive you. Reviving others uses up a tonic - gladly, just the smallest one you carry, but you might always need that. If it's a low level player, there's a chance that person will get killed again, resulting in you having to use another tonic. That player might continue to complain about needing a tonic. |
yeah
yeah i did the same i tried that yesterday it took about half a hour or something
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Yeah I dont really revive anyone for that reason, because if they needed to get revived in the first place with full health theyre going to keep fighting and waste many more tonics with less heallth.
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Plus watching someone die without the whole reviving thing looks alot cooler.
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Well I am lvl 50 So I do not get groggy anymore =p Lol. Anyway For some reson I always thought Groggy went faster when going to jail. I do not know why.
Ben Lockshot ~Gm of GoT~ Lvl 50 |
It may seem faster because during the time you are in jail, and heading back to where you came, your groggy is going down. But when revived, you don't spend time heading back, so you notice the groggy more.
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I am gonna post this and hope it doesnt make me sound mean or something but I hate revive. When I started playing if you died you died. If you where lucky enough to have somebody in your group you could always tp back but if you didnt you had to play smart. You couldn't hack and slash and not pay attention to your health and then hit guild chat and yell help over and over and then get mad when somebody didnt show up in time to revive you. I always try to help when asked but if I'm in a battle of my own or cannoning for somebody in SvS etc etc I'm not gonna drop what I'm doing (or maybe cant) to tp over and heal you.
===off the soap box=== I think as posted it takes the same amount of time |
I agree Completly. I hate when people yell that they need help and want you just to stop what you are doing just to revive them???? It makes no sence, And then some get mad at you? I hate when people do it. The only thing good about Reviving is that if there is a group of people and you are right beside you and they do it so you do not have to load to jail. But other then that its not that helpful ( Since you still get Groggy ). So no I think you are not mean, I think you are Spot on xD
Ben Lockshot ~Gm of GoT~ Lvl 50 |
If you are going to get downed, then maybe you shouldn't have fought those enemies in the first place without tonics of your own, or better yet a healer. I've noticed people are becoming dependent on those tonics and becoming careless because they think they're going to be revived anyway. Maybe a few trips to jail will teach them a lesson:psmiley35:...........but probably not.
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Your KNOCKED OUT timer winds down waiting for someone to find you and press shift. Once someone starts reviving you, the revive timer runs out while they pour liquid on you. After BOTH those timers expire, your groggy STARTS.
If you just click go to jail, you skip both those timers, hence, your groggy starts "sooner" therefore ends "faster." With the 2 additional loading screens, the appearance is that going to jail is over two minutes faster, when in fact, it is less than 1 minute faster. (Don't you people ever actually TIME these things?) |
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Ben Lockshot ~Gm of GoT~ Lvl 50 |
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I decided to try timing this as well, just to see the outcome.
First I was revived, and my groggy lasted 9 minutes and 27 seconds. I started the time as soon as the groggy meter came up, possibly a few seconds later. When I went to jail, my groggy lasted for 9 minutes and 58 seconds. After looking, groggy doesn't start for jail until your pirate starts getting up (and health, chat, compass, etc. return to the screen). For revive, groggy starts as soon as the person has revived you (so its going while you're pulling yourself up). I'm just gonna go with what I originally guessed, groggy is groggy no matter what, it may go faster or slower at times, but in those cases its only off by a little bit. The only reason jail seems to go faster (when not timing), the time that one spends to return to where they came, groggy is running out, but when revived, you skip the returning step. |
So I guess it depends on your comp, internet Conection and alot of other factors exacly what the time of groggy is. But no matte how you get your groggy, it is pritty mutch the same. Reviving Just makes it so you do not have to load all the way to jail then Tp back. And Jail is if you need ammo anyway. But ether way you still get groggy =/. ( Exept when you are a low lvl or 50 =p )
Ben Lockshot ~Gm of GoT~ Lvl 50 |
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Skip the return step? You can't find your way back to the PR dock from the PR jail in ten minutes? On a slow computer, it takes 30 seconds to launch a ship. One minute to sail anywhere (within reason, as a straight line) that you want to go. Assuming, (say, in tormenta) that you have the sense not to fight while groggy, the return trip is no advantage. If anything, it is a worth-while distraction while you wait. (Of course, your friend is there, who you are TPing back to anyhow, so meh.) Go to jail...it starts your timer sooner. (Note: this isn't even broaching the subject of the "healer" losing an important minute of combat, perhaps also losing attunement of all other friendlies.) |
After looking back, I was wrong about the groggy for jail. I didn't notice the groggy meter start as soon as I clicked the button, but when I was in jail the meter had not moved until my pirate began getting up (that is why I didn't count the time prior to that).
As for groggy starting when you get knocked out, that is incorrect. The time that it takes for someone to revive you, and the time it takes to find you have no effect on the time of your grogginess. When you're knocked out, you can see your health meter, and next to it there isn't a groggy meter, as soon as you are no longer in the revive state your groggy meter comes up (I just double checked that). So groggy starts the same time both ways (whether or not the meter actually moves in the loading screen for jail, I am not 100% certain). Either way, both times come out to be around the same, and it doesn't matter anymore since you can only be groggy by jail following the latest test update. About the returning step, I meant the time it takes for you to get back to your original location may make it seem like the jail trip made groggy go faster. That is very possible, considering most people reload ammo, and get tonics when they die. On top of that, you have to sail or TP back to your old location, which may not take a lot of time off, but it is still enough. |
As a side note: isn't the latest update actually adding a bug? You certainly should be groggy after being revived. And why didn't they fix it to make it use the victim's tonic supply? And to use the ham only when no other tonics are available? Using ham first, remains a huge deterrent for me, to revive someone else.
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