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-   -   TEST Release Notes - Dec 1, 2009 (https://www.piratesonlineforums.com/forums/showthread.php?t=14055)

nitnek 12-02-2009 11:57 AM

TEST Release Notes - Dec 1, 2009
 
TEST Release Notes - December 1, 2009
  • Pirates are no longer physically blocked by other Pirates. This means you can walk through another Pirate rather than having to walk around them. This makes it easier to walk through tight, crowded spaces.
  • Cutthroat island is visible on the map again.
  • Fixed an invasion bug that caused infinite waves of Jolly Roger's minnions.
  • Ship sails and masts will now take significant damage from chain shot.
  • Ship hull armor is now more effective across all ships.
  • Boosted defensive capabilities of enemy ships by 25 percent.
  • Fixed several collision issues in the light and war frigates.
  • Fixed several coloring issues on various ships.
  • Fixed ocean color on the Kingshead docks.

Please report any issues you encounter using this feedback form.

Midhav 12-02-2009 12:04 PM

Hmmm.... This means they could probably release the update tomorrow!

Sven Osymthe 12-02-2009 12:05 PM

Quote:

Pirates are no longer physically blocked by other Pirates. This means you can walk through another Pirate rather than having to walk around them. This makes it easier to walk through tight, crowded spaces.
Looks like there is no more picking on AFK people... I liked it for just the invasions only though, since there it served an actual purpose.

Rosa_ESG 12-02-2009 12:43 PM

All great fixes, ty for those. Even the one that prevents others from pushing the afk's, not that I would have had a problem with it, after all, it's just a cartoon character that gets pushed in the drink, not me in person.

Captain Whale 12-02-2009 12:58 PM

Awwww, no more AFK pushing. lol

Guess I will have to hit test side tonight and do some sailing. Thanks for all the work Big D.

Captain Whale

swordshot 12-02-2009 01:08 PM

yup no more pickin' on AFK ppl. :'(

Raikel 12-02-2009 01:09 PM

I hope they made it so walking through people in PvP isn't a matter, but the rest of this stuff looks alright. Still, I need a little more to do before I get back on the lag-train.

Sven Niscadae 12-02-2009 04:37 PM

It's good to see more improvements to sailing (best part of the game) but alas the Dueces will miss one of our most favorite sports. On a side note, I don't I've ever had a problem getting around a pirate even in tight spaces... it's just a jump to the left (or was that a step to the right?).

Aliese 12-02-2009 04:40 PM

Quote:

Originally Posted by Sven Niscadae (Post 182349)
It's good to see more improvements to sailing (best part of the game) but alas the Dueces will miss one of our most favorite sports.

It'd be nice to be able to choose... Besides wanting to be able to push Jess into shrubbery, I don't like strangers in my personal space. :(

wmah 12-02-2009 05:33 PM

I don't think I'll be a fan of being able to go through someone. It just doesn't seem right. I can't go through someone in real life so why should I be able to in a game?

I don't mind getting pushed into the drink. I was actually watching someone push my afk into the drink. It gave me a show to watch and honestly I'd miss it.

So now instead of getting pushed we will have a clan of pirates walking up and standing inside of me.

JM Ohara 12-02-2009 06:21 PM

Quote:

Originally Posted by wmah (Post 182358)
I don't think I'll be a fan of being able to go through someone. It just doesn't seem right. I can't go through someone in real life so why should I be able to in a game?

I don't mind getting pushed into the drink. I was actually watching someone push my afk into the drink. It gave me a show to watch and honestly I'd miss it.

So now instead of getting pushed we will have a clan of pirates walking up and standing inside of me.


I have to agree on all counts. While the personal space being removed for invasions was a fun little side effect, it just doesn't seem like something we should have at all times. Or maybe it should be something reserved for Ideal to Full servers only. What crowd is there on a Quiet server after all. Too bad they didn't make it kick in when x number of pirates appear on any given server.

I am really going to miss pushing people around. Yes, it takes a while, but it's a lot of fun to get your buddy where you want them and come up with some silly comment. Makes for great screenies. Sigh, no more epic AFK pushing. Now how will I waste time? ;)



PS. Don't think we'll have much trouble coming up with a new sport. :D

djr_8fan 12-02-2009 08:04 PM

I too will miss the AFK dunkings and moving around. Another down side to this is not being able to move people out of harms way. I've moved many a pirate and saved them from jail.

Down side to the updates today:
I have only been able to log into test once. Decided to change pirates after the update, and was booted with by a bug. Tried a couple more times to log in and same thing. Anyone else with this issue??

Hope to get back to test soon......

toanuju22 12-02-2009 08:07 PM

Quote:

Originally Posted by nitnek (Post 182310)
TEST Release Notes - December 1, 2009
  • Pirates are no longer physically blocked by other Pirates. This means you can walk through another Pirate rather than having to walk around them. This makes it easier to walk through tight, crowded spaces.

So POTCO turned us all into Ghosts? If POTCO meant to be as pirate like as E-10 possible, they might consider the fact of walking into someone? It might be good for fighting in tight spaces, but, it takes realism out of the game, When boarding a ship how often was it that 2 pirates collided and fell over? I don't think it was infrequent. I don't know of any universe in which living beings on it can just walk through something. But in addition, this might cause some "Undesirable Chat" in Abassa and other places.... It would have been best if POTCO left this the old way.

But for the other updates, glad to see POTCO updated ships amour.

http://www.piratesonlineforums.com/f...3&d=1250906683

Nelly Darkpaine 12-02-2009 08:39 PM

Hey just think tho - the new game is 'How many pirates can you get inside one person?'

Jeanne Stormcutter 12-02-2009 08:43 PM

Hehe, already tested Nelly! :laughks2:

We tried with 20 and the result was... Uh... A pirate blob? :D

The Skirata Clan 12-02-2009 08:51 PM

Why are they fixing some of these things anyways. I thought there was an issue with Mac users. I am sure the testers have found more issues more important than all of these... I mean, Go Disney! Thanks for fixing all of these huge problems.

Crim 12-02-2009 09:13 PM

Hmm.. going through another avatar seems to be a downgrade, at least for me. Me main reason is because it doesn't seem as realistic when you're running through people like a ghost, unless is that not what the feature meant?

Sven Niscadae 12-02-2009 09:33 PM

Quote:

Originally Posted by Crim (Post 182423)
Hmm.. going through another avatar seems to be a downgrade, at least for me. Me main reason is because it doesn't seem as realistic when you're running through people like a ghost, unless is that not what the feature meant?

Yeah that's what they're meaning. You simply walk through the other person. I think it'd be kind of creepy that way. You may be onto something though, Crim. At least the ghosts can be more realistic.

Overall, I'm glad to see more improvements to the sailing aspect. This game needs more improvements to more piratey things such as the sailing experience. Hopefully they're looking in the Ideas/Suggestions forum for lots of great ideas posted by our members in those regards.

Jeanne Stormcutter 12-02-2009 09:42 PM

I simply love what they have done with sailing, it is excellent now! I have never played a game with
such realistic water-boat-wind effects (not many games have it, but still)! Great job Disney! :D
I wonder where all this ship enhancement is leading, more things to do at sea..? Hmm? :piratewheelgo2:

As for the walking through people... I don't mind, it is fine with me, at least i won't be lagging so much
on Ideal Oceans! :)

Sven Niscadae 12-02-2009 09:49 PM

Quote:

Originally Posted by Jeanne Stormcutter (Post 182441)
I simply love what they have done with sailing, it is excellent now! I have never played a game with
such realistic water-boat-wind effects (not many games have it, but still)! Great job Disney! :D

If I recall correctly, the game environment hardly affects the sailing at all. There is no current, no wind, etc. For comparison purposes, the ships drive like cars for the most part. The most I can think of at the moment that affects the sailing is the build up/slow down in speed when starting/stopping and how turning decreases your speed. There is still a lot of extra things they could do to make it better, though making it too realistic would be a drawback in some respects.

Jeanne Stormcutter 12-02-2009 10:32 PM

Quote:

Originally Posted by Sven Niscadae (Post 182443)
If I recall correctly, the game environment hardly affects the sailing at all. There is no current, no wind, etc. For comparison purposes, the ships drive like cars for the most part. The most I can think of at the moment that affects the sailing is the build up/slow down in speed when starting/stopping and how turning decreases your speed. There is still a lot of extra things they could do to make it better, though making it too realistic would be a drawback in some respects.

If i recall correctly, i have seen alot changing in sailing within the past few Updates. The ships rock
more, because of the increased amount of waves, which makes it harder for the broadsides to hit the
enemy ship. Your hull has become stronger, and the enemy ships' aim is much better. Just like in reality
i'd think. With the wind i meant the wind that your sails take, and the increased speeds your ship is
gaining lately. Excellent. :)

When you turn your ship, it lists more than it used to, which i find very nice.

I don't recall ever stating it was perfect. Of course there can be more done, but i am not in need of change.
I like it the way it is, and if something is changed, i am glad about it!

And i don't play car games, so i wouldn't know :D

I was just expressing my own personal opinion about the matter :)

lostmymarbles 12-02-2009 10:55 PM

Oh well Dueces... at least we had the epic scavenger hunt AFK pushes!! That was just too much fun watching you try to move me around.

Teehee.. this means you won't ever be able to shove me off a cliff as a prize for winning the last hunt.

And no more AFK push races... that just ain't right.

I think I'm gonna cry. Jeeessssss... what will I do if I can't put you into a glitch? Now I'm really upset that I didn't get screenies of the last time I moved you.


*pouting ...and wondering what in the world Disney is thinking.

Crim 12-02-2009 11:00 PM

As Sven said above, too much attention to one feature can be a draw back in some aspects. I like the idea (haven't tested it yet) if the ships were able to rock more, be affected by the winds, etc. Though there is still a lot of improvements they could do, for example, make the ships seem more realistic. Sailing a war galleon next to outcast.. the size is dramatic. A war frigates sails are as tall as, if not taller, than Kingshead Fort. So an increase in size of the islands would be nice, as well as the distance between them. It wold make things seem much more piratey when sailing a ship like the Black Pearl across long distances of ocean and making port at an island to resupply, etc. Another feature to the ships they could add are a pirate's personal flag and allowing the members to go below deck to man the broadsides; a brig wouldn't hurt either ;). Though I think the new Boss Battle [New Goliath] could be foreshadowing the new ship class. - Remember the Name the Ship contest :). All in all, they do make some good improvements with a few draw backs attached. I just hope they don't make too may changes that will have a negative affect on the game.

Raven Night 12-03-2009 02:47 AM

I have to say I dont like the boost to enemy ship defenses. Ships are at just the right amount of defense compared to fun factor at the moment, this change will make it less fun IMO. 25 percent is a huge buff to the enemy.

It remains to be seen if this hull buff counters that, but it will certainly be a much larger time sink.

I wonder how long it will take now for someone sailing solo to down a hard ship. I hope its not like downing a mob on shore, some of those fights are rediculously long...

Big Bad Wolf 12-03-2009 04:13 AM

Quote:

Originally Posted by djr_8fan (Post 182403)
I too will miss the AFK dunkings and moving around. Another down side to this is not being able to move people out of harms way. I've moved many a pirate and saved them from jail.

Down side to the updates today:
I have only been able to log into test once. Decided to change pirates after the update, and was booted with by a bug. Tried a couple more times to log in and same thing. Anyone else with this issue??

Hope to get back to test soon......



Hi lol. Padre Del Fuego now boots anyone who tries to TP over there.

and if your pirate last landed on Padre (before the update), which means you will land on Padre when u log that pirate in.
Seeing that Padre is bugged right now, that pirate will never be able to load on Padre. :P

Jamesvsthekraken 12-03-2009 05:31 AM

Well, I hope they fix that. Other than that this update is finally ready to come to the live game. :)

Captain Whale 12-03-2009 01:19 PM

Ahoy, I spent some time working ships last night. Couple of things I found were that you no longer need to hit the mast dead on. All you have to do now if hit the sails to do damage. I tested this on several ships - never hitting the mast.

Also on galleons you used to get a damage boost if you hit the front down by the waterline. The damage is the same from the water to the rail now.

The ships seem a little tougher but if you can still take them down. As Jeanne said Chainshot is greatly improved and actually worth getting now. I used to use thunder instead as it did a much better job on masts.

Personally I like the new detail on the ships. They look much better than before to me.

All for now. There are still some bugs to be fixed so I think we will need another update to test before we can call it ready to ship over to live in my opinion. The PDF thing has to be fixed.

Captain Whale

Sven Niscadae 12-03-2009 03:30 PM

Quote:

Originally Posted by Captain Whale (Post 182850)
The ships seem a little tougher but if you can still take them down. As Jeanne said Chainshot is greatly improved and actually worth getting now. I used to use thunder instead as it did a much better job on masts.

IMO, chainshot was always worth it to get. I always use it even though it doesn't have the range that thunderbolt does. 2 chainshots fired and the mast is down (aside from some higher level ships where the masts have a bit less give), even managed to use them for a farther distance than normal. Aside from explosives, it's one of my favorite cannon ammo types.

Quote:

Couple of things I found were that you no longer need to hit the mast dead on. All you have to do now if hit the sails to do damage. I tested this on several ships - never hitting the mast.
But do the sails catch fire with firebrand? I so miss that.

Captain Whale 12-03-2009 04:16 PM

I will give that a try next time I am on there Sven. That would be really cool!

I always preferred Thunder mostly because of the range. That way I didn't have to put the points into both. I sail alot and it's easier to take the big ship's masts down at range with thunder.

Captain Whale

Capt C Ray 12-03-2009 05:09 PM

Quote:

Originally Posted by Raven Night (Post 182693)
I have to say I dont like the boost to enemy ship defenses. Ships are at just the right amount of defense compared to fun factor at the moment, this change will make it less fun IMO. 25 percent is a huge buff to the enemy.

It remains to be seen if this hull buff counters that, but it will certainly be a much larger time sink.

I wonder how long it will take now for someone sailing solo to down a hard ship. I hope its not like downing a mob on shore, some of those fights are rediculously long...

Raven,
Was taken on the big ships around PDF last night on my war frigate, lvl 18 sailing and lvl 23 cannon. Yes, it does take a little more to put them down, depending upon which ammo you are using. But wasn't that bad.
At times, before this upgrade, it was too easy to take the big boys down. And for lower lvl pirate ships and cannons, yes it will be harder for them. But it should be.:piratewheelgo2:

Capt C Ray

Kraken Guard 12-03-2009 06:17 PM

Quote:

Pirates are no longer physically blocked by other Pirates. This means you can walk through another Pirate rather than having to walk around them. This makes it easier to walk through tight, crowded spaces.

Bye Bye to Realisticness.. Well, at least i'll be able to jump over other pirates now.


Quote:

Fixed an invasion bug that caused infinite waves of Jolly Roger's minnions.

As for that.. Dang! No wonder they've been having the Skeleton Slaying Stuff! :laughks2: Plus they miss-spelled Minions.. :p

JakeTheSnake 12-04-2009 04:28 AM

Quote:

Originally Posted by Babidi (Post 182886)
Bye Bye to Realisticness.. Well, at least i'll be able to jump over other pirates now.

Really? This is what makes the game unrealistic?
It's not that the entire Caribbean could fit into about 10 football fields?
It's not that we can carry hundreds of pounds of swords, guns, grenades and cannon ammo without so much as a visible bag?
It's not that we can fire a thunderbolt out of a cannon?
It's not that we fight against scorpions, wasps and crabs the size of a large dog (or small horse)?
It's not that people who were once dead are being raised as "undead" and roaming the Caribbean doing the bidding of their undead master, a creature who was once a man but is now an abomination with a skeleton head, a hoof for one foot and a cannon for a hand that can drain the souls out of living things and bend their wills to his own?

I think we might be making more out of this than there really is. Sure, it will be sad to no longer be able to push AFK people around, but it will also keep other players from being able to grief us (by pushing us into enemies, blocking tight passageways, etc.). I have to believe that there's some significant reason for disabling player bumping and it isn't just because D thought that it would be fun... Maybe if we ask nicely we can get an official response for why they made change?

Raven Night 12-04-2009 09:29 AM

Well, let me put it this way...I solo with the light sloop and currently can just barely down level 30 ships using sailing skill almost entirely. This change sounds like it will make that impossible....and that will kill one of the few anchors I had to this game that remained.

I will reserve judgement until i try it, but that combined with the forced cleave might be a deal breaker for me. We will have to see.

ninety3rd 12-04-2009 10:20 AM

Aaaaand...
STILL no OSX connect.
So, test? Big woop.
:sadmh9:

Jeanne Stormcutter 12-04-2009 01:21 PM

Quote:

Originally Posted by JakeTheSnake (Post 183055)
Really? This is what makes the game unrealistic?
It's not that the entire Caribbean could fit into about 10 football fields?
It's not that we can carry hundreds of pounds of swords, guns, grenades and cannon ammo without so much as a visible bag?

Haha, that seriously made me laugh! :laughks2:

Why, it is not realistic for me to pull out my seige charges from... mid air? :piratesing:
Interesting discovery :D

Rosa_ESG 12-04-2009 01:59 PM

Quote:

Originally Posted by Sven Niscadae (Post 182863)



But do the sails catch fire with firebrand? I so miss that.

Nope, they didn't catch on fire, I tried today just for the fun of it.

CarribeanThunder 12-05-2009 02:46 AM

Quote:

Originally Posted by JakeTheSnake (Post 183055)
Really? This is what makes the game unrealistic?
It's not that the entire Caribbean could fit into about 10 football fields?
It's not that we can carry hundreds of pounds of swords, guns, grenades and cannon ammo without so much as a visible bag?
It's not that we can fire a thunderbolt out of a cannon?
It's not that we fight against scorpions, wasps and crabs the size of a large dog (or small horse)?
It's not that people who were once dead are being raised as "undead" and roaming the Caribbean doing the bidding of their undead master, a creature who was once a man but is now an abomination with a skeleton head, a hoof for one foot and a cannon for a hand that can drain the souls out of living things and bend their wills to his own?

Disney has a ton of logic. For instance, you don't get caught by The Curse while on your ship, but you're in wide open moonlight. But you do on land. Or the fact that, yeah, you're holding hundreds of daggers and grenades.

Also, the Thunderbolt-Out-Of-A-Cannon part, think of the Cannonball as a metal, blue-ish glowing orb, that gets struck by lightning coincidentally when it hits the mast...

As for the +25% Defense on enemy ships, this might make it harder to do the Light Frigate stage of the Boss Battle, meaning we will gain more damage before sinking them. The Goliath won't be so bad, as all you have to do is take down the sails, get out of range and continue doing damage.


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