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-   -   Npc's in the game and game issues (https://www.piratesonlineforums.com/forums/showthread.php?t=12741)

Molly Killspinner 08-06-2009 06:18 AM

Npc's in the game and game issues
 
Some of you got to realize that the NPC settings are wrong they dont attack when you walk them or get in there face Some thing is not right the game is way two easy now be cause of this issue i dont no if disney did this for the newer players or if it is a glich that needs to be fix.This issue started with the new updates so if some thing seems out of place to you please report it.So that they can get it fixed as fast as they can.

Me i would rather have them fix all of the issues first be four they bring in the content so that the game do's not lag.Too many issues are now poping up at one time.

And me i wish they would have gone through the game with a fine tooth pick be for they brought it online i think they just made it too quick and did not check every asspect of the game like they should.

If they do bring the kraken into play the game will have some serious issues.

BigJohn 08-06-2009 12:30 PM

Quote:

Originally Posted by Molly Killspinner (Post 157457)
Some of you got to realize that the NPC settings are wrong they dont attack when you walk them or get in there face Some thing is not right the game is way two easy now be cause of this issue i dont no if disney did this for the newer players or if it is a glich that needs to be fix.This issue started with the new updates so if some thing seems out of place to you please report it.So that they can get it fixed as fast as they can.

Me i would rather have them fix all of the issues first be four they bring in the content so that the game do's not lag.Too many issues are now poping up at one time.

And me i wish they would have gone through the game with a fine tooth pick be for they brought it online i think they just made it too quick and did not check every asspect of the game like they should.

If they do bring the kraken into play the game will have some serious issues.

Sorry Molly, but I disagree with regards to NPC's - I think its now better as they only attack when you attack them first, as now at times I have to go and Revive a fellow pirate the enemies are usually right next to them.
Where as before you just went up to or in a certain proximity they would start attacking/chasing you. For that reason I don't mind current settings as sometimes I've found myself taking on an officer when coming out of Kingshead and really don't want to, but don't want to be killed at same time!
As I've had enough using Cutlass and want to go and sail with the guild/crew and you can't teleport whilst in battle.
I would also say its harder, certainly in Tormenta and it needed to be as it was too easy before killing enemies in there.
As for lag, it seems to come and go in my opinion, again I would say check PC settings first, internet runs fine, and no other programs are running as well.
I agree Disney should go through the game with a fine tooth comb and it would stop a lot of people from glitching/people being rude/ teleporting randomly to you without permission.

CaptainGreenGene 08-06-2009 12:34 PM

Wow
 
And see I would have thought most players would be offended that they made POTC so much easier. You don't have to think much, you don't have to fight much, you can just run around and chat. Lets face it, the attack settings are pathetic and need to be adjusted back to where they were. Walking around and not getting attack by things even when you bump right into them is sad.

Bartholomew Foulsteel 08-06-2009 01:10 PM

I believe that Disney lowered the aggressiveness on the enemy NPCs to alow people to revive. I understand that especially for new players, reviving somebody could be very difficult. On the other hand, you don't actually DIE when you don't get reviced, so what's the big issue?

I agree--the aggressiveness is down WAY too low. How is it that I can attack one Soldier in a group of Soldiers and the whole group doesn't gang up on me? It is now terribly unrealistic.

MacIronhawk 08-06-2009 01:45 PM

Quote:

Originally Posted by BigJohn (Post 157471)
Sorry Molly, but I disagree with regards to NPC's - I think its now better as they only attack when you attack them first

Three days ago I went to Tormenta and walked along the beach to see if crabs would attack me if I just walked by them. They did.

I don't know what they've done with the enemy aggression, but sometimes they'll attack you after you make the first move and sometimes they'll come for you without warning.

Let's face it, the aggression is pathetic. What they should have done is limit the aggression to certain level enemies in the game and not mess with all of them. What I mean is, I don't think a level 10 pirate is going to do a Tormenta quest so the aggression should have never changed there.

Basil Dreadflint 08-06-2009 02:20 PM

The way aggression was last summer was just about perfect.
If you attacked an enemy, or got too close to one, it fought you. Plain and simple. If you could stay out of the sensing range of it, and didn't attack it first, it left you alone. If you needed to get the buried treasure in Tormenta, you could boldly strut through the front entrance and fight your way to the dig spot, or you could go stealth mode in via the rear cave, and sneak and wind your way all the way to it without using a weapon.

But people complained about it. Some felt that it was too easy, not realistic.
Then, they made the aggression factor go WAY up.. And they put in the 'swarm' effect. And what did they get? More complaints! Then (they claim) people wanted the 'revive' feature. (Gonna start a poll about that and some of the other updates they claim they put in because people asked for them.) And because of 'revive' they had to make the aggression softer. And what do they get, EVEN MORE COMPLAINTS. ( I personally think it is too low right now, and have sent 4 reports to Disney, with screenies attached for examples.)

With Disney you get an "all or none" complex. If they wanted to, they could make it so that if you attack a single soldier in Fort Dundee, the entire fortress compliment would come and destroy you. It takes time and many attempts to 'balance' something like the aggression factor. Every new 'feature' such as revive has to be compensated for.

If you really feel strongly about something like this, SEND A REPORT TO DISNEY! File a bug report. Post in the Grog Blog. Email them. It's the only way to get your voice directly to them.
EDIT: Advice, it does no good to complain, when all you do is complain. In your report, etc., make sure you give details and specific examples. Also helps to give 'suggetions' on how to fix the situation. Don't just tell Disney that agression level is too low. Give examples, shwo them how you can push an enemy around as if he's AFK, and he won't attack you. Then suggest how you would like him to react. Distance based, notoriety based, both, or something else.

Cannonfury 08-06-2009 03:23 PM

Quote:

Originally Posted by Basil Dreadflint (Post 157491)
If they wanted to, they could make it so that if you attack a single soldier in Fort Dundee, the entire fortress compliment would come and destroy you.


I'd like to see this :D

Davy Keelhawk 08-06-2009 03:29 PM

well i think the aggresion levels should be your pirates level and the area for example, if a lvl 5 goes in fort charles and attacks a cadet, he wouldnt want the whole fort swarming him, but a level 40, it would be ok

Dr. Zeppers 08-06-2009 05:33 PM

The problem as im starting to see it is that there are too many opinions on what the game should be like.

Seems that for just about every person that thinks a change is bad, there is a person that thinks the change is good.

Appeasing everyone is going to be impossible for Disney, and we, those here in our forums, are not even close to everyone for that matter, and even here we have a few varied opinions.

I agree that it has been turned down a great deal, but have not seen it make a significant difference in game play. I found that NPCs reactions also varied. An NPC that was unreactive, killed, then respawned would be extremely reactive after spawning, they vary. Its almost like in many cases there is a sensitivity factor that is randomized when they spawn.

Anyhow, there are going to be alot of different opinions, at least Disney seems to be trying.

Jack Sunskull 08-06-2009 05:49 PM

Every game we play has flaws whether its console or on line. I say take the good with the bad, plus some flaws we can use to our advantage.

Molly Killspinner 08-06-2009 09:16 PM

The reason i started this thread was because to see if any body eles was seeing what i was seeing.Be cause the thing was it was so easy for me to kill a level 30 navy guard in fort charles i started a new pirate a month ago and and now level 22 mostly i have staying in fort charles and i can see that when you first attack the guard at first they dont engage you untill you attack them but the next time you walk up to them they attack you first.

Sense this new update and the new revive system witch i must state i really dont like it.It makes it way too easy for new players if there in a party to rely on others to help .I like to do every thing on my own untill the BB comes up then i need help but with this new revive it seem to bee way to easy any more.not like back in oct of last year when i first started.when you needed at lest one or two people to help you now you serously dont need that much help now.I just dont know way they cant keep the game simple.insted of changing this and that it makes it more fun if it's more of a challange i mean come on this is not even a challange any more heck i know of a few game that are ten times harder even if you do cheat lol.

Even with ships it seems way too easy
The aggression is pathetic

And i do agree with one of the top questions that they should just match every thing to the level of the pirate.I mean what is the point of the red and yellow and gray tags on the Npc's if they ant going to use them it seems they should just get rid of them name colors be cause if i can bet a level 30 guard with a level 22pirate it really is pathetic.

They keep makeing too many changes so many that the programers cant keep up with the demand of the game and mostly be cause too many people send this and that to disney saying this is a glich or that is a glich what i say is insted of worrying about this and that they should completely remake the game insted of adding this and that.every few weeks or months.

ex8404 08-07-2009 02:37 AM

I would like to see the aggression level back the way it was last summer also. Somewhere between where it is set now and the way it was set last month. I never liked the "swarm" effect. Realistic? Sure. But I don't play cartoony video games for reality. I get enough reality at work, when I watch the news and when I sit down to pay some bills... But the swarm made it really hard for my new baby pirate to solo a couple of starter quests...Like getting an Undead Brigand in the Murky Hollow (?) and trying to stay alive as up to 5 Brigands rushed me and my poor little level 11 baby pirate...Never thought about it much with the mastered pirates...

But I have always thought that a passive "stealth" skill would be a good addition to our pirates. Something that lets you be a bit more invisible to land-based enemies. Like 20% less like to be attacked. Like all skills, pirates would have to manage points depending on what they wanted their pirates to do...

Just thinking out loud...

The Skirata Clan 08-07-2009 02:40 AM

Maybe Disney is promoting dialogue before fighting. You know setting differences aside and be friends forever. Maybe friendship is the new content in the game.

combatlizzy 08-07-2009 01:43 PM

I reported 2 Mercs, yesterday for hanging around on the job. Several of us went to KH to help a fellow pirate with the new nade quest...it was like "The Night of the Living Dead" in the fort. idk...Lizzy is not the most talented pirate on POTCO, but it was disappointing to me to have navy & mercs bumping into my toon with no reaction or just walking away. I usually don't complain much about the content, but this, I feel, is going in the wrong direction.

Eliza Creststeel 08-07-2009 01:57 PM

Folks, it becomes Trial and Error when you make major changes. No matter how many tests you run, the truth only bears out on the Live Server over a bit more time.

And remember they are trying to make the first parts of the game easier for younguns, and that means keeping them from getting mobbed when they run willy-nilly through places and end with a parade of baddies chasing them... (though you have to ADMIT - that's hilarious when you see it, like a Benny Hill sketch.)

I suspect that aggression will be notched up slowly as some have already mentioned it here and on the Grog Blog to Disney's guys.

If you want realism... how about when you attack a Navy guy - all of his nearby buddies come running to help gang you? You want that? Even at sea... if an EITC ship fell under pirate attack, don't you think others would race to its aid? It's a game, folks.

http://remnants.aowc.net/user/258174.../etcsealsm.png

Jack Sunskull 08-07-2009 02:11 PM

Nicely put EC.

BigJohn 08-07-2009 03:30 PM

Quote:

Originally Posted by Eliza Creststeel (Post 157789)
Folks, it becomes Trial and Error when you make major changes. No matter how many tests you run, the truth only bears out on the Live Server over a bit more time.

And remember they are trying to make the first parts of the game easier for younguns, and that means keeping them from getting mobbed when they run willy-nilly through places and end with a parade of baddies chasing them... (though you have to ADMIT - that's hilarious when you see it, like a Benny Hill sketch.)

I suspect that aggression will be notched up slowly as some have already mentioned it here and on the Grog Blog to Disney's guys.

If you want realism... how about when you attack a Navy guy - all of his nearby buddies come running to help gang you? You want that? Even at sea... if an EITC ship fell under pirate attack, don't you think others would race to its aid? It's a game, folks.

http://remnants.aowc.net/user/258174.../etcsealsm.png

Indeed it is only a game, cause if it were to be like real, we'd get to use guns and not some sort of magical voodoo staff!!

Sven Osymthe 08-07-2009 03:37 PM

I agree with what Eliza says. It is just a game, a Disney game at that, its not gonna be realistic.

Although some things do need to be fixed a little. Such as Kingshead, that just makes the quest even easier than it already is.

Molly Killspinner 08-07-2009 03:37 PM

Eliza Creststeel
(I suspect that aggression will be notched up slowly as some have already mentioned it here and on the Grog Blog to Disney's guys.)

I do agree with what your saying but i still think it's a kinda much it's really kinda too easy at the moment i am sure they will turn it back up if they bring in the new content.

If they ever do lol.

I suspect they might get the new stuff bye winter time.

hope fully

But i would not hold your breath


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