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-   -   Enemy ships getting stronger? (https://www.piratesonlineforums.com/forums/showthread.php?t=12046)

James 06-26-2009 03:31 PM

Enemy ships getting stronger?
 
It seems to me that enemy ships have become much stronger. For example, I was just sailing and this warlord spawned on top of me and sunk me with 1 broadside.

This should not be happening on a war galleon when you are in green health. Has anyone else noticed this? :sadmh9:

The Commodore 06-26-2009 03:54 PM

So, just to be clear, you were on a war galleon, in green hp, and a warlord spawned and killed you in one broadside?

If that's the case, then idk, but last night, I was sailing, and a Harbinger took a quarter of my hp on a WF with like two broadside of fury.

I can only offer this. See if you can replicate the incident, take a screenshot with F9 unless you have another program, then send it to Big D.

Eliza Creststeel 06-26-2009 04:17 PM

The Harbingers are definitely firing their broadsides faster as of late.

As for the EITC, don't forget some carry explosive and I've been nailed because once a Corsair glitched and I never saw the explosions! I was getting pounded from the aft and didn't catch on until my beloved Destroyer was hemorraging water.

James 06-26-2009 04:42 PM

Quote:

Originally Posted by The Commodore (Post 146358)
So, just to be clear, you were on a war galleon, in green hp, and a warlord spawned and killed you in one broadside?

If that's the case, then idk, but last night, I was sailing, and a Harbinger took a quarter of my hp on a WF with like two broadside of fury.

I can only offer this. See if you can replicate the incident, take a screenshot with F9 unless you have another program, then send it to Big D.



Yes, that is correct. Not sure how I can show what happened without a gif. Well, another one attacked and put me in yellow even though I had nearly full health :mybadki6:

Edit: Another warlord sunk me. I officially hate them. They're wayyyyyy underated -_-

Aaron McEagle 06-26-2009 09:53 PM

I know if you are to close to a responding ship that they go much faster and stronger. Pirates used to just sit there and sink the Jugg over and over without getting hit so they made that.

League 06-28-2009 05:58 AM

A Corsair sunk me just as it did Eliza: the Corsair and some other EITC warships are the deadliest ships in the game. A broadside of theirs is unmatchable anywhere.

MacIronhawk 06-28-2009 06:14 AM

I use guerilla warfare... sort of...

All I'll do is go in front of(or behind) a ship and do broadsides, never letting them get me. I can go through twenty to fifty ships without getting hit once. That's only if I don't dock.

I usually knock out the sails of enemy ships with my cannons. I'll let the front of the enemy ship be near the end of the compass and then I'll start using lightning. I'll only use five and then I'll use round shot to take out the rest of the sails. This really helps me when I need to level up my cannons.

Also, I've been doing this because I'm afraid of some enemy ships.(Yep, I admit it.) Isn't there a bug where when an enemy ship is near you when they spawn, it will do extra damage to you? My war frigate was sunk by a Corsair in two broadsides because I went by it when it was spawning. That's why I've been using a form of "guerilla warfare". Hit them when in firing range, run away, hit them, etc...

Dr. Zeppers 06-28-2009 06:15 AM

I have noticed an number of enemy NPC ships using Explosive, that were not previously. Very dangerous to get within range of explosive with those ships.

Rapidy 06-29-2009 04:51 AM

Have I been seeing lvl 40+ ships or am I crazy?

Anyway, I think some ships are getting stronger. You just have to take them from distance, have them keep coming close to you, then sink them.

I've always wondered how EITC ships have firebrand broadsides and why we couldn't have them...

You just have to maneuver the ship correctly (i.e: Stop, then when you see the enemy firing broadsides move forward so they miss.) because the enemy always wants to rob you from your royal chests!

Eliza Creststeel 06-29-2009 12:54 PM

Didn't say sunk, League... just taking on water. :) Oh, they paid the price for scratching my baby's paint!

But, I think the changes of placing so many high-levels in certain area was to giving more experienced crews a bigger challenge. The ETC took out a plunder crew last night and we waded right into the cluster of Omens and Behemoths off KH.... nice plunder there to be sure.

skullduggery bones 06-29-2009 03:13 PM

stronger ships
 
I personally think they have done something to the ships. Sailing and sinking until recently used to be a lot easier. Now I find EITC Behemoth and Corsairs use their explosive shot a LOT more and you don't always see it til you are being pounded by it. They also seem to have the power to shoot their cannons over the back of their hulls sometimes and they all seem a lot faster through the water. I welcome this as sailing was becoming a little mundane and easy. Now you have to keep your wits about you if you are going in close. All the more fun too. I say make it even harder as most times when going up against the bigger ships you will also be in a bigger ship.

Raikel 06-29-2009 03:25 PM

Perhaps the enemy ship levels and such have been reset by accident, or possibly by all of the sunken EITC Ships of late been broken. Either way, Pirates needs to step up and do something about this unless they're making God Ships that have 10x as much power as the War Ships. Yet they would find a way to mess them up, so we have no true need for them either. We also need something done about ships spawning out of our booties, they should have a 20 second truce period if you are withing the ships reach, and it should allow you to get out of the ships way. But when you fire at the ship, the truce is broken, and they can shoot at you like mad.

skullduggery bones 06-30-2009 10:20 PM

There is a delay when ships spawn on or near you (although its a very small delay you can usually get a broadside in). A good captain should be ready for anything (unless away from the wheel getting cannon rep hehe!).
It's good that they have changed their patterns. It was getting too easy to go out and easily sink the big ships.
I now prefer to take out a crew (anyone welcome to join my crew :D) and get in amongst the big ships. You get a bit of damage but so far I havent visited Davy Jones! LOL :erti078:

BigJohn 07-13-2009 12:15 PM

Well I would say that the weapons have been stronger recently but its easier to sink them via broadsides. I was using my War Galleon between canjeros and de porc, nice Navy Monarchs there and french flagship, also there is a couple of warlords and death omen. Anyway... get the flagship no bother, then warlord outta nowhere, went from green to red in 2 single cannon hits from distance! I hightailed it, decided that using lightning bolt from distance as revenge is best. Then I hear hit and then I'm sunk. Fine, went on War Frigate, find the warlord and blast him with one broadside! Maybe a glitch, but most def ships are nastier now.

CarribeanThunder 07-14-2009 01:00 AM

Ok, here's the question. ARE YOU GUYS MASTERED AT SAILING, OR LOWER LEVEL?
I do NOT see how 1! stupid Warlord can sink a warship in 1-2 hits. I fight warlords and when they hit me, I just lost || health. Are you guys low level players asking their higher level friends ( no offense wanted ) to use their warships and then just let them get beat? Honestly, not saying your all liers ( but I'm thinking it... ), but it sounds too impossible unless:
1: Your a noob driving a warship.
2: Your a noob driving a Light Sloop/Galleon/Frigate
3: You get 2 Warlords against you.
4: Your not trying to dodge.

CarribeanThunder 07-14-2009 01:33 AM

Quote:

Originally Posted by OFxZeppers (Post 146841)
I have noticed an number of enemy NPC ships using Explosive, that were not previously. Very dangerous to get within range of explosive with those ships.

The current Explosive-using ships have ALWAYS had that set. They are:

French/Spanish Cerberus
Corsair
Behemoth
Juggernaut

No other ship uses these.

Quote:

Originally Posted by BigJohn (Post 146841)
...get the flagship no bother, then warlord outta nowhere, went from green to red in 2 single cannon hits from distance!"

Were you a Sloop, Galleon, or Damaged-Hull Frigate? What level were/are you?
I don't see how a Warlord can do THIS much damage unless you have one of the lower level ships.

Quote:

Originally Posted by Raikel (Post 146841)
Perhaps the enemy ship levels and such have been reset by accident, or possibly by all of the sunken EITC Ships of late been broken."

These level sets were ALWAYS this way. Warlords have been Lv33-35, Ferrets Lv1-4, Ironwalls Lv20-22. I don't see a difference except some of these ships have stopped being spawned as flagships. Ships such as the Ironwall Flagship.

Possibly by all of the sunken EITC Ships of late been broken? 1, I don't know what that means. 2, I don't understand lol.

Quote:

Originally Posted by Raikel (Post 146841)
Either way, Pirates needs to step up and do something about this unless they're making God Ships that have 10x as much power as the War Ships."

Honestly, dude. God ships? The only GOD SHIP out there is the Goliath, and he can't even be found in the open sea. Disney should make the Goliath spawn in the Uncharted Waters wherever a Juggernaut spawns. That way, if you see a Navy Goliath, there's an EITC Juggernaut

Quote:

Originally Posted by Raikel (Post 146841)
Yet they would find a way to mess them up, so we have no true need for them either.

Your joking right?

Quote:

Originally Posted by Raikel (Post 146841)
We also need something done about ships spawning out of our booties, they should have a 20 second truce period if you are withing the ships reach, and it should allow you to get out of the ships way.

I kinda agree on that, but heres my idea.
Ships just shouldn't spawn in the spot your in. That's it.

Quote:

Originally Posted by Rapidy (Post 146841)
Have I been seeing lvl 40+ ships or am I crazy?

Yes, you have. The current ships that can reach Lv40 or are Lv40 are:

Dreadnought
Behemoth
Death Omen
Juggernaut

Quote:

Originally Posted by Rapidy (Post 146841)
Anyway, I think some ships are getting stronger. You just have to take them from distance, have them keep coming close to you, then sink them.

Actually, not at all. All ships have the same strength they've always had.

Quote:

Originally Posted by Rapidy (Post 146841)
I've always wondered how EITC ships have firebrand broadsides and why we couldn't have them...

Yeah, I wish we could use other types of ammo for our broadsides. Although, if Disney ever decides to do so, they should lower the Explosive Damage for broadsides. It would be too easy to sink any ship with that kind of firepower.

Quote:

Originally Posted by Rapidy (Post 146841)
You just have to maneuver the ship correctly (i.e: Stop, then when you see the enemy firing broadsides move forward so they miss.)...

This is my way to dodge ammo:

Steo 1:
Engage in battle with the ship.
If you are going forward, and the enemy ship shoots to where you are going to ( Fig. 1 ), go in reverse. The ship should keep shooting in front of you while going in reverse ( Fig. 2 ).

Step 2:
If the ship begins to shoot at you while going in reverse ( Fig. 3 ), go forward. The ship should keep shooting behind you ( Fig. 4 ).

Figure 1:

X <\[][][][][]/

Figure 2:

XXXXXXX \[][][][][]/>

Figure 3:

\[][][][][]/> X

Figure 4:

<\[][][][][]/ XXXXXXX

Key:
X = Where the Cannon shot hits.

\[][][][][]/ = The ship.

\[][][ = Front.

][][]/ = Back.

< = The ship moves forward.

> = The ship moves backward.

Sorry for the long post lol.

BigJohn 07-14-2009 11:25 AM

Nope, me not noob, Im master and for sometime sank Warlords no problem and took very little damage. Whether my War Galleon had glitched, admittedly I often use my War Frigate, but was feeling greedy that day as Galleon has more Cargo.
I will remember to hit F9 next time It happens again.

CarribeanThunder 07-14-2009 01:37 PM

Your ship must be rigged lol. What were you doing at sea BEFORE the fight with the Warlord?

BigJohn 07-15-2009 12:16 PM

Quote:

Originally Posted by CarribeanThunder (Post 151378)
Your ship must be rigged lol. What were you doing at se4a BEFORE the fight with the Warlord?

Taking care of a French Crow Flagship. But thinking about it, it may have been a Juggernaut.... maybe. Though Im sure it was a Warlord. IF it was a Juggernaut might explain why my War Galleon got taken down easily. But hey as previously posted it happened, Im sure there's been all sorts of wonderful and interesting glitches that has happened! Such as sailing through islands??

CarribeanThunder 07-18-2009 08:32 PM

Quote:

Originally Posted by BigJohn (Post 151615)
Taking care of a French Crow Flagship. But thinking about it, it may have been a Juggernaut.... maybe. Though Im sure it was a Warlord. IF it was a Juggernaut might explain why my War Galleon got taken down easily. But hey as previously posted it happened, Im sure there's been all sorts of wonderful and interesting glitches that has happened! Such as sailing through islands??

Most likely a Juggernaut, I don't remember Warlords spawning there. Anyway, Juggernauts are capable of taking down a war Galleon in 1-2 ammo rounds ( both Firebrand and Explosives all hit ). So, if you got hit by everything it shot, it may get you to from full to half or less.

CarribeanThunder 07-30-2009 05:48 AM

So, have you still been having this problem?

BigJohn 07-30-2009 12:24 PM

Quote:

Originally Posted by CarribeanThunder (Post 155545)
So, have you still been having this problem?

Nope, guess it was a one time only occurence!

Eliza Creststeel 07-30-2009 03:07 PM

The original point was that some enemies have gotten more aggressive, not that any of us are bad sailors, Thunder.

What I've encountered:

The French and Spanish ships are now using Explosive rounds, they weren't before.
Death Omen and Harbinger are firing their Fury broadsides at a fast rate of recharge.
Corsairs and Predators often hit with Explosive and no effects register while in combat.
Behemoths and Colossus firing Explosives more often

Not to say I got plowed, just surprised by the increase. And honestly I like to see it to add to any challenge.

CarribeanThunder 08-09-2009 07:26 AM

Wai- wai- wait a minute. Your telling me, that Colossuses and Predators are using Explosives? When they're just burning me to death?
Death Omen and Black Harbingers' Fury Recharge Rates, that I can somewhat understand, but as far as I know, Predators and Colossuses don't use Explosives, unless I've missed something...
Predator: All Firebrand.
Colossus:
Upper: Firebrand.
Broadside: Roundshot.

Also, only the French/Spanish Cerberus use Explosives, unless, again, I've missed something...

French/Spanish Shadow Crow:
Upper: Fury.
Broadside: Roundshot.

French/Spanish Blood Scourge:
Upper: Thunderbolt.
Broadside: Firebrand.
If I have missed something, please, do tell me. And sorry to sound like I'm saying your lying :P

Edit: I forgot to add, the Death Omen and Harbingers tend to use one upper cannon Fury shot after another. Like this:

1-------2-------3
x-------x-------x

1-2-3 = Means the order of the round fired ( Example ).
x = The cannon.

I find most War Frigates do rapid fire.

Dr. Zeppers 08-09-2009 08:25 AM

Quote:

Originally Posted by CarribeanThunder (Post 158199)
Wai- wai- wait a minute. Your telling me, that Colossuses and Predators are using Explosives? When they're just burning me to death?
Death Omen and Black Harbingers' Fury Recharge Rates, that I can somewhat understand, but as far as I know, Predators and Colossuses don't use Explosives, unless I've missed something...

Its possible youve missed something. A broadside of firebrand cant take my war frigate down to half its health in one broadside, having experienced this a few times with the Colussus, I concluded it was explosive, and not firebrand, unless firebrand damage got turned up IMMENSELY.

Shnoodell 08-09-2009 02:56 PM

I havent seen explosive on collosus but like you said its all possible but I am possitive that there are explosives on predators, i like to stay away from those ;-)

CarribeanThunder 08-09-2009 07:37 PM

If you see JUST BLACK cannons, that's Explosive. I'm sure these dudes ( Colossus/Predator ) don't have Explosives.

Zep, you could be right, but if you see a large stream of fireballs flying right up from your hull, it was an Explosive that hit.
I think I'll go out to a Colossus and Predator, and see how they work, I'll be back in a few with my findings.

Dr. Zeppers 08-09-2009 07:47 PM

I know what you mean when you describe explosive, seen it many a times.
Cant remember all the circumstances of the priors I was referring to, just that I filed it away as them using explosive when your too close.

CarribeanThunder 08-09-2009 07:55 PM

Ah, I see what you mean. Thanks for clearing things up.

kageroumaru 11-12-2009 07:31 PM

hmm... i dont like it.... im not really a noob but i really actually never understood the reason that they have fury,firebrand and thunderbolt broadsides... why cant we have them? is that too much to ask? put a lil fairness? but anyways... the ships arent reallly stronger... they just have faster recharge rates and fireing rates.. the damage themselves are the same

CarribeanThunder 12-24-2009 09:31 PM

Quote:

Originally Posted by kageroumaru (Post 177807)
hmm... i dont like it.... im not really a noob but i really actually never understood the reason that they have fury,firebrand and thunderbolt broadsides... why cant we have them? is that too much to ask? put a lil fairness? but anyways... the ships arent reallly stronger... they just have faster recharge rates and fireing rates.. the damage themselves are the same

Apologies for the late response, but;

It would make sense for Undead ships to carry Fury and Thunder since, well they ARE voodoo-based.

EITC/Navy Ships have their ammo sets because they DO need to protect their "precious cargo."

Now, either ships are stronger, or OUR Hull Defense is much weaker. Either way, we can now get finished by a Warlord pretty quickly if we have burned hull.


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