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-   -   Level cap raise? (https://www.piratesonlineforums.com/forums/showthread.php?t=10915)

swashbuckler II 03-24-2009 05:50 PM

Level cap raise?
 
When, and if the level cap raises (notority), what level do you want it to rise to?

Bartholomew Foulsteel 03-24-2009 06:31 PM

It needs to be higher than it is right now, but not too high--in anticipation of new story quests. I say, increase not cap to 60 at the same time they open the next story chapter.

akamystic 03-24-2009 06:32 PM

I think 41-50 is a good start....I remember it seemed like an eternity to get from 39-40....so we will be busy for a while going from 40 to 50.

However we will need bigger ships and tougher enemies for increased reps or raising the cap IMO is worthless. All these fancy towns and little upgrades are nice....but we all know we are waiting for some big expansions.


:skull:

Bartholomew Foulsteel 03-24-2009 06:36 PM

<HIJACK> Yes on ships and weapons to go along with not cap raise and story quest. Hopefully ships that can be customized more than just chosing a figurehead or color of sails--I mean actually being able to build your own ship! Imagine if we could do that after we complete the BP Boss Battle....hmmmmmmm....</HIJACK>

I think a little more than 10 levels would be good so while we spend the next year waiting for a nother story quest we have something to do.

Juliana Maria 03-24-2009 07:04 PM

41- 50 or 51- 60 are good ranges.. since notoriety always gets higher and higher each level any higher than that and we would be playing this game for ages before we became mastered again lol...

CaptainGreenGene 03-24-2009 07:05 PM

Math
 
I did a little math(on my fingers and toes) and came up with a rough estimate on this the other day.

To use the prior amounts plus the average raise each level I came up with:
30,000 reps for a raise from level 25 to level 30 on each weapon; that is on cutlass, pistol, dagger, voodoo doll, voodoo staff and grenades. That would make a total of 180,000. If you add in sailing and cannons that is an additional 60,000 reps you might earn for a total of 240,000.

To raise the notoriety level from 40 to 45 using the prior amounts plus the average raise each level I came up with 238,500 reps needed to master.

So if you have mastered all things and they raise the note cap to 45 and they raise the weapon levels from 25 to 30 you can just master with 1500 reps to spare.

If you raise the cap to 50 and you raise all weapons to 35 the numbers fall less favorably; you will need an additional 361,400 reps to get from the above 45 to master level 50 but you can only gain an additional 308,000 getting your weapons including sailing and cannons from level 30 to level 35. Add in that 1500 difference from the above example and you still fall 51,900 short of mastering.

The reps for weapon quest for level 5 weapons yields 1100-1300 reps. If you add in a level 25 and level 30 quest for each weapon not including cannons, sailing and grenades(there have been no quests in the past for grenades so I left them out here also) you get an additional 12,000 reps. Still short of the almost 52000 missing reps. Not having a pirate that is not totally mastered but just at level 40 I can only estimate the missing total that you can get from stopping just at level 40 and not doing anything until the cap is raised but 52000 is most likely larger then that amount just judging by what I remember. If anyone has the exact number please fill it in for me TY.

jason davy 03-24-2009 07:13 PM

I'll take anything, but like Gene's math shows, raising the cap too high would be a ridiculous amount of rep. So I dunno- I'm going to be positive and say Disney will figure out the best way to do it.

Kat Five Knives 03-25-2009 08:39 AM

New quests, maybe another weapon?

Basil Dreadflint 03-25-2009 12:34 PM

Good Math Green! I still think Notoriety to 75 and weapons to 40 or even 45, but I am anticipating a lot of rep from the next story shapter, similar to what can be gotten from the first (Pearl).

To give some expamples to add to your final paragrah:

I have one pirate totally mastered who has never done ANY of the level 5 weapons, the clothing or the SvS quests. I'm not sure the yeild on those, but the clothing quests have TONS of ships to sink, so there should be quite a bit of rep available there.

A second totally mastered pirate also hasn't done any of the above mentioned quests, nor finsihed the Pearl or the Boss Battle. So he has even more rep available.

The third totally mastered pirate has done the clothing and level 5 weapons quests, but has not done the SvS nor has he done more than 5% of the Pearl quest. There is at least 20K of rep available in the Pearl quest alone.

I'm hoping that they raise the limits WAAAAY high. I don't agree with the idea of Fully Mastered. It implies that you are done! I think that the limits should be so high that even if there are no active quests available, you should still be able to earn rep and gold while you wait for Disney to continue development.

Your Gladiator 03-25-2009 02:28 PM

i say around 60 to 80

Dr. Zeppers 03-25-2009 03:02 PM

I vote NONE OF THE ABOVE (or Unlimited)
Note: Why is it all these pollsters never give this option, forcing us to adhere to their line of thinking/reasoning? Well im not voting because I cant vote my real opinion.

Well, about this "math". There is a simple fix for this.

Just make it so mastered weapons continue to reward rep.
The Notoriety cap itself would be better off without a limitation, which I believe would be possible if maxed weapons continued to gain rep, at least notoriety rep.

Also, they could make it so each notoriety level does not necessarily require more reps than the previous.

I propose instead of trying to get them to make changes within the confines of the current games progression that this progression could change at various levels, and does not have to conform to the same ongoing "math" as one says. If it does, then there will be an inevitable cap that can never be exceeded putting severe limitations on the game as it progresses.

Poison elf 03-25-2009 03:40 PM

Before I would have said around 60, then later as other things came into the game up higher.

This type of thinking was ridiculous, since there is no later. So really it should be left open, then when they are like three years behind, some people still have something to do.

With things left in the game like they have been doing, it wouldn't take long to level, and stuck at another cap. Other things would need to be introduced, before characters have everything out there turn gray and no rep.

Doing a full level 39 - 40 in half a day on a character last week, this would take no time. Especially when people would immediately start going hog wild with all the invulnerability stuff. Or now some of the macros, and every now and then pulling a weapon again when it is holstered.

Would be a lot of new standards, and questions. Like are all my mastered characters going to get the level 42 in rep they gained. There would be a lot of retraining, and getting one point in things being used to level. Finishing weapon quests, would hinder now mastered characters, versus those that didn't upgrade.

Oh well, back to other things, that is getting updates.

Nack 03-25-2009 10:55 PM

if its 80 we'll be too much like World of Warcraft!

CaptainGreenGene 03-25-2009 11:26 PM

Quote:

Originally Posted by Basil Dreadflint (Post 126041)
I am anticipating a lot of rep from the next story shapter
To give some expamples to add to your final paragrah:

I agree the next chapter will yield more reps and greater game interest and I do see some signs that this might be what all the hubbub is all about.

Not sure about the "expamples in my final paragrah" (I jest) but
I do however have a friend who has stopped training exactly at level 40 and has not done any of the Pearl quest but has done every other quest and is nearly mastered in all weapons. This gives me a rough estimate of how many reps are available over the number required to master. The entire Pearl quest yields approximately 50,000 reps(WIKI). Add an additional 4000 reps to master all weapons(according to my friend) and you end up with about 54,000 reps. To be sure this is at best a rough estimate because as you all well know some "drops" give you reps. The more "drops" you get the more reps you have above and beyond what you earn questing and training weapons.

At this time let me make A Modest Proposal (not the one by Jonathan Swift since we all know that ...a young healthy child well nursed is at a year old a most delicious, nourishing, and wholesome food, whether stewed, roasted, baked, or boiled...)

My proposal is this:

1) Raise the level cap to 50
2) Raise the weapon caps to 35 and add a level 25 and 30 weapon quest(for most weapons)
3) Give any pirate who has exceeded level 40 the reps they have earned up to level 41 only. If you have not reached the requisite number of reps to get to level 41 (42,700) you get exactly what you have earned to date. If you have exceeded this number of reps you only get credit for the one level. When you earn 1 more rep you automatically get credited for the entire level 40 and you start at level 41 (The MMORG's Adventurequest, Dragonfable and Mechquest use this method and it works out very well) That means you only get credit for 42,700 reps no matter how many more over that you have earned.

If you do the math using this proposal you and the other suggestions from my last post you can gain 363,500 reps or more and need only 361,400 to master level 50 (the most reps being obtained by those that reached level 40 and stopped training) The players that mastered all will get the benefit of an entire level head start on the rest and those who stopped have the advantage of easier reps. Assuming you can earn an additional 50,000-60,000 for the next story chapter this would put you almost exactly in the same position you are in now, that is about 1 levels worth of spare reps when all things are done. Remember to get from level 49 to 50 notoriety you will need 67,900 reps! Just to put that in some perspective, that many reps took you from level 1 to level 19! The entire set of reps you earned getting to master level 40 is the same number of reps you will need to get to move from notoriety level 45-50! I don't think anyone will get bored this summer at that rate.

I sent a copy of this to Disney and I expect its been filled in the "circular bin" already but is sure does make good sense none the less.

Dr. Zeppers 03-26-2009 01:22 AM

Personally I think everyone is focusing on "the math" way too much, and not the result.
Keep everyone focusing on "math" (not knocking the school subject, just the potco application towards reps) and we paint ourselves into a corner of limitations that will just have us all frustrated again a year from now.

CaptainGreenGene 03-26-2009 01:39 AM

Quote:

Originally Posted by OFxZeppers (Post 126288)
Personally I think everyone is focusing on "the math" way too much, and not the results

Um yeah, so like I don't think Disney cares a great deal about any results except the number of paying members. Also, if they didn't care about the math they would have just made all the levels the same from the start and let you just keep gaining levels to infinity. Fortunately that's not the reality of this game, the reality is its all about the math. Everything is a numerical progression in this game, simple as that. The sooner everyone grasps that the sooner everyone will understand what might be a reasonable next step in this game. Pie in the sky ideas are great and all but they are much less likely to happen.

Dr. Zeppers 03-26-2009 02:02 AM

Quote:

Originally Posted by CaptainGreenGene (Post 126294)
Um yeah, so like I don't think Disney cares a great deal about any results except the number of paying members. Also, if they didn't care about the math they would have just made all the levels the same from the start and let you just keep gaining levels to infinity. Fortunately that's not the reality of this game, the reality is its all about the math. Everything is a numerical progression in this game, simple as that. The sooner everyone grasps that the sooner everyone will understand what might be a reasonable next step in this game. Pie in the sky ideas are great and all but they are much less likely to happen.

I actually see it as an easier solution to the problem at hand. Infinite progression would keep people playing, always having a new goal to reach. This would retain more paid members in the long run. As it stands, the current way they have it setup, yes it restraints itself to the "math", I understand its application. Having a bit of progamming background, I dont at all see my suggestion as a "pie in the sky" idea. Instead I see the reverse as limiting oneself to current game restraints, which are already the problem. If indeed retaining members and their hard earned dollars is Disney's goal my idea makes sense. Instead of them growing bored with limitations, and leaving. Having played this game over a year, I dont see half the pirates (regular or founders) in it that there were 6 months ago. Limiting progression is not winning Disney any income, its losing it.

Indeed if its about the mighty dollar, and profit.. then limitations are limiting their ability to generate it.. which can easily be determined by doing 'math'.

CaptainGreenGene 03-26-2009 02:11 AM

I agree with the point that there are less players but I see the lack of content not the lack of progression as the problem. As proof just check out how many players stop training once they master? How many more stop playing once they complete the Pearl quest and all the other minor quests? Grinding out reps is the one thing no one wants more of and the method your suggesting just promotes that very thing. If anything there will be a few players racing each other to infinite Notoriety and the rest of the players just standing there bored.(me included)

Dr. Zeppers 03-26-2009 02:16 AM

True, content is a major issue, but the progression of the pirates is part of that new content.

Have you ever reached level 40 with a pirate before finishing the quest?
I have.

It makes the questing (ie new content) very boring as your doing it just to finish the quest, with no rewards along the line.
Pirates do nothing for nothing.

CaptainGreenGene 03-26-2009 02:31 AM

Again
 
Again, I have mastered without doing a single step of the Pearl Quest, I have mastered after doing the Pearl quest first. I have mastered several times with variations of each. In truth, there is no challenge here for me and most advanced players any more period and its almost all boring. The fact is, doing "new" content would not be boring. If there was new content it would be fantastic. Every time a new quest came out I was very happy to see new challenges and to say there is no reward in completing everything is a falsehood. Gaining reps for the sake of reps and nothing else is a great waste of time. Watching your notoriety tick up might be fun if you get your kicks earning bragging rights but that will not bring in new players and it will ruin the game. I know it might be tough to remember back when you first did the Pearl quest and how much fun it was to do your FIRST Boss Battle. I would like to get that kind of fun back into this game. That's where Disney need to put their efforts and not let the Notoriety thing define this game like it does some others.

The Skirata Clan 03-26-2009 03:25 AM

That is why I decided not to master my main pirate. As soon as all quests were done I started a new pirate. I just hope that IF new content is coming and no more rep I have something to look up for.

Maximvs 03-26-2009 11:39 AM

My point still stands that Disney has to address the 'gap' issue between the next chapter quest and the max Noriety Cap. For each release if they continue to leave a considerable gap between the quest finish and the Noriety Cap (Currently you can finish the Pearl Quest at L26-7, Noriety Cap is L40, leaving 13 unfinished levels of boring weapons grinding) by the third release there would be such a large gap to fill in no normal player will complete a pirate (only the OCD player will max their pirates - after months of grinding...)

They have to get accountable filler to put inbetween L27 and L40 (the quest itself does not need to return much REP itself because the weapons will do that for them - and the side quest released earlier are somewhat of a start) then if going to L50 they must release as much content to get as close to that as possible...

Just my 2 coins on it :)

akamystic 03-26-2009 01:12 PM

Quote:

Originally Posted by Maximvs (Post 126378)
My point still stands that Disney has to address the 'gap' issue between the next chapter quest and the max Noriety Cap. For each release if they continue to leave a considerable gap between the quest finish and the Noriety Cap (Currently you can finish the Pearl Quest at L26-7, Noriety Cap is L40, leaving 13 unfinished levels of boring weapons grinding) by the third release there would be such a large gap to fill in no normal player will complete a pirate (only the OCD player will max their pirates - after months of grinding...)

They have to get accountable filler to put inbetween L27 and L40 (the quest itself does not need to return much REP itself because the weapons will do that for them - and the side quest released earlier are somewhat of a start) then if going to L50 they must release as much content to get as close to that as possible...

Just my 2 coins on it :)

I'm really surprised so many voted outside of 40-50. As you stated....what else would you do to gain those reps besides constantly killing enemies. This is what led to so many Pirates getting bored in the first place. I just recently fully mastered Robert Darkskull (grenades were last) as I was completely unmotivated to just stand there killing over and over for reps. Drastic changes are needed before they open that cap.....

:piratewheelgo2:

CaptainGreenGene 03-26-2009 09:54 PM

Your telling me...
 
Quote:

Originally Posted by akamystic (Post 126395)
I just recently fully mastered Robert Darkskull (grenades were last) as I was completely unmotivated to just stand there killing over and over for reps

I'm there times 5! Anyone who tries to convince you that getting reps for levels is fun just let them read this thread. No one wants more grinding, we all want content! Seems easy too, just pop that cap to 50, send out some weapon quests for level 6 and 7 weapons and a new chapter quest and your there.
After playing Cannons of the Deep I also have a strange idea. All the ships in COD match the current ship choices in POTC with the exception of the Royal Galleon and Royal Frigate(as yet unseen in the actual game but pics available on Wiki) and there is a cool cannon feature, Harpoon! Wouldn't it be great to earn a Harpoon in a quest and level it up shooting at sea monsters (the kind that come from the green waters?) I wish I wish!!!

Dr. Zeppers 03-27-2009 01:25 AM

Every time I see a discussion on one subject people want from the future in POTCO, they elude to other issues.

Raising the cap would be PART of adding new content, and would definately not be something that they change without the new content. Obviously new content is required, is needed, is being asked for over and over. The fact this poll asks the question about notoriety cap does not mean or even elude to a the suggestion of POTCO raising notoriety limit alone.

Not that anyone wants to grind away for hours, and days on end, but is better than nothing if it came down to it. There in reality isnt much of a gap if pirates play the game and level weapons evenly with their questing which is the way the game was somewhat designed, not to quest only, or level weapons only.

Machazzard 03-27-2009 06:42 PM

Hmmmm..... ye all put up a convincing argument. On one hand i agree with Gene that absolutely there should be a level cap, and pushed soon, otherwise people are going to start leaving. I have lost 15+ friends from POTCO because of the lack of content after mastery. Honestly i feel that if they could bump out a 50 cap and 35 weapon cap (maybe even a new weapon) along with 2 or more new islands for leveling them and MORE QUESTS!! than they would keep their customers. My dream (because i played LotRO) is that they would release a massive pvp zone. I have been requesting it for months. All i have gotten back was, Thankyou for showing ur interest BLAH BLAH BLAH!

Anyway, back to the discussion, Zep brings an interesting idea. I sort of became fond of "grinding" (i dont like that word) If you have some friends and you have the right mind set, than "grinding" (urggh) can become fun. Not the mindless, click click click click. But, the taking turns not necessarily worrying too much about "lvling", but having fun with friends you have made.

But an unlimited level cap is not my idea of a good MMO. I only say this because i'm not on as much as some friends and if they lvl lvl lvl lvl i'm going to miss out.

One of my favorite ideas is the continuous weapon rep, even once it is mastered. Although, that may defeat the purpose of having those weapons... hmmm ..... idk.

But, deffinitely, LEVEL 50 CAP ALL THE WAY!!!

Captain Draylan 03-27-2009 06:49 PM

They need more quests, becuase right now im a Level 14, almost 15, and the only quest i can do to get notoriety is the poker quest!:psmiley27:

League 03-28-2009 02:51 AM

I like my weapons' variant sets idea, which level the various other schools of weaponry and tact via questing: increasing things to do and things to have without getting in the way of things currently possessed seems rather ideal, an ideal not so commonly seen.

Dr. Zeppers 03-28-2009 03:03 AM

Aye mateys all good ideas in reality.

I do not envy Disney's job ever of taking so many ideas, some in major contrast, and trying to make the most of it. I dont think I really want an unlimited level.. ie no cap so much, but the idea I presented would allow them to change the level cap as they add new content to support it (similarly to how other MMOs work).

fantasyforever 03-28-2009 09:16 PM

70 would be really epic. It would :D


~fantasy

Richard Scurvybones 03-29-2009 08:17 PM

I would like to see the level cap raised to be honest. It should be raised to something that will take a while to reach. Not something impossible, but something that will keep members coming back day after day trying to reach it. Once you reach the highest levels, it takes away from a lot that you can do on POTCO, and I think raising the levels would be beneficial.

fantasykid - I agree with your post ;)

Shnoodell 03-29-2009 11:59 PM

The skys the limit matey! more levels more things to occupie bored moments

hector sailratte 04-06-2009 09:33 PM

ewww math for a game? leave that to the creators if u ask me, they're paid. Anyway i think that a higher cap would be good for the game. It could get boring after a while, (causing only minor problems for Disney i'm sure)


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