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-   -   OPEN release notes 2/25/09 (https://www.piratesonlineforums.com/forums/showthread.php?t=10510)

swashbuckler II 02-25-2009 01:57 PM

OPEN release notes 2/25/09
 
Release Notes - February 25, 2009
  • Environmental Improvements:
    • Redesigned Tortuga (including the Minimap) for better game performance
    • Moved the entrance of King's Run to the back of the Port Royal graveyard - this will help new players progress more easily through the tutorial
  • General Bug Fixes:
    • Fixed some issues with emotes not displaying properly
    • Fixed an issue where players could escape from the jail without kicking the door open
    • Resolved an weapon exploit that allowed Pirates to cast Voodoo Staff Desolation without charging it
    • Players are no longer slowed down by Undead Gravediggers' throwing daggers
    • Fixed a bug where you could not see your own Whispers to unknown Pirates
    • Made several improvements and fixes to the Crew System
    • Pirates of the Caribbean Online now supports 16 bit color in windowed mode when using DirectX8 and DirectX9
  • General Improvements:
    • The Game Options menu can now be accessed in-game by pressing the "F7" key
    • Improved the way avatars are being displayed to improve frame rate
    • When tracking enemies to complete a Quest, the Compass now glows when you reach the target area
    • Returned the Musicians to the taverns on Port Royal and Tortuga. Pirates can now play the sheet music earned in the Cannons of the Deep mobile game.
    • Improved Broadside Cannon aim
    • The Windcatcher Ship Skill (which increases your speed at sea) works again
    • Added the ability to bring up your Pirate profile by clicking on your Pirate name in the chat window


This is soooo not ready for open.

akamystic 02-25-2009 02:11 PM

Oh man.....with all the issues I've encountered on Test and have seen posted.....this is now on Open?? Too early.....again IMO. You kiddin' me????

:psmiley27:

swashbuckler II 02-25-2009 02:14 PM

Just went into misty mire, Still water is glitched.

Sarah 02-25-2009 02:19 PM

Oh Come ON! Once again, bug fest released to open...

ukebec 02-25-2009 02:21 PM

They've got to be kidding! :sadmh9:

D: "let's invite lots of new people to test and ignore everything they tell us! Whee!"

Rnmusie 02-25-2009 02:24 PM

yeah thats way to early for the new tortuga it was on test for like a week or somthing

akamystic 02-25-2009 02:25 PM

They are probably trying to satisfy all those that have been complaining for so long about lack of content and enhancements. However, rolling things out full of bugs is not the answer.

I'm not sure what else to say.....I'm somewhat stunned....speechless......(SIGH)


:smiley-rpg028:

swashbuckler II 02-25-2009 02:28 PM

Hopefully they wont release the kraken headless or something.....

Sven Niscadae 02-25-2009 02:31 PM

I'm probably going to be the only one to say that I'm fine with it. Call me crazy, I guess.

I really didn't see any issues on Test that made the game unplayable (for me at least). I'm more annoyed with modifications to things that worked fine (e.g. sailing compass). Overall, I'm thinking most bugs are on a per user basis and aren't widespread to everyone. I'm sure when D tests the reported issues, they aren't seeing them. I know I'm not seeing at least half of the issues that people in the Helm have reported. I think the other part of why Test seems whacked up is that it's not a pure certification environment. By that I mean the conditions aren't the same on Test that they are on Open (server specs, load, etc).

But hey, at least they gave the new Tortuga more time than Port Royal, right?

Quote:

Originally Posted by akamystic (Post 118741)
They are probably trying to satisfy all those that have been complaining for so long about lack of content and enhancements. However, rolling things out full of bugs is not the answer.

You can't have your rum and drink it too, you know.

Rackat 02-25-2009 02:34 PM

Great. Just great.

We spent alot of time LAST NIGHT checking out sailing bugs.

-Cannon visual sees the enemy ship MUCH closer than helm
-Broadsides are OFF, either over or undershooting.
-Compass, don't get me started on the darn compass. Too many issues by itself!!!!
-Chat, still buggy. One pirate sees all chat, one pirate sees partial chat, and both pirates are being controlled by the same player.

Good lord, I know they want to release some stuff, but at least release it after fixing what the test pirates tell you are broken.

MacIronhawk 02-25-2009 02:41 PM

It's been really laggy for me ever since I got on. If I am laggy I wonder how many other people are.
Once again, disney does not surprise us by releasing an update too soon.

I think I'll be sticking with toontown until this summer blows in. That disney staff seems to care a little more about fixing bugs.

Sven Niscadae 02-25-2009 02:45 PM

Quote:

Originally Posted by Rackat (Post 118745)
Great. Just great.

We spent alot of time LAST NIGHT checking out sailing bugs.

-Cannon visual sees the enemy ship MUCH closer than helm
-Broadsides are OFF, either over or undershooting.
-Compass, don't get me started on the darn compass. Too many issues by itself!!!!
-Chat, still buggy. One pirate sees all chat, one pirate sees partial chat, and both pirates are being controlled by the same player.

Good lord, I know they want to release some stuff, but at least release it after fixing what the test pirates tell you are broken.

Give the devs some credit; they don't decide the release schedule.

What I was trying to figure out last night was why you guys were seeing these issues but I wasn't. My visuals (cannon & helm) looked about the same - I didn't see any huge spatial differences. My broadsides were working fine. My compass was fine sans the intentional compass reconfiguration. Only thing I can think of right now is that I had to do a fresh install of the test client as my laptop didn't already have it installed.

ukebec 02-25-2009 03:10 PM

I haven't been able to sail by compass since the new PR was introduced. They need to hold off on Island redesign until they've got these other issues ironed out. Unless their grand plan is to complete all island redesigns and THEN fix the various issues that resulted. That will be a long time to wait to get compass, broadsides, quest tracking, tp issues, etc. fixed.

Rackat 02-25-2009 03:29 PM

Quote:

Originally Posted by Sven Niscadae (Post 118747)
Give the devs some credit; they don't decide the release schedule.

What I was trying to figure out last night was why you guys were seeing these issues but I wasn't. My visuals (cannon & helm) looked about the same - I didn't see any huge spatial differences. My broadsides were working fine. My compass was fine sans the intentional compass reconfiguration. Only thing I can think of right now is that I had to do a fresh install of the test client as my laptop didn't already have it installed.

Don't get me wrong, I am not discrediting the developers. It is the person/people responsible for letting this hit open as is. I love the redesigned islands, and the island maps in the compass. There are a lot of good things about the direction of the game. What is not good is someone thinking it was a good idea to release this before it was ready.

One difference I noticed last night when launching from PR is that when you take the helm and zoom out, you no longer look through the hills - it forces your camera to zoom in on the ship. So unless you move the camera angle, or wait until you are away from the island, the picture is disoriented.

Also, moving the islands around as much as they did seems unusual. Perhaps they are getting ready to introduce new islands? Perdida is now the farthest run by ship of any island. Tormenta, Outcast, Cutthroat, Devil's Anvil, and KH all have been moved. It appears the distance between PDF and KH has been increased as well. Cuba now appears to be closer than ever before to PR.

If I had one request of the dev's it would be this:

Tell us what you're working towards so that we know better what to look for and test.

Aliese 02-25-2009 03:49 PM

Well, I've been hearing about updates being released on Open long before they're ready for quite a while, but this is the first one I've been a part of... It's still quite shocking to me that they would even bother to have "Testers" if they're not going to use them.

As we all know, there are countless unresolved issues on Test, and while yes, they don't necessarily make the game unplayable, where do you draw the line? The compass and radar don't work. Spawning ships are still very bugged. Enemies are still attacking from halfway across the map. There are big issues with chatting, and with crews.


Oh, and my pirates now look weird on Open, too. They moved the belt down, but apparently left everything else. Misshapen bodies, clothing issues, and lots of color changes... Joy.

akamystic 02-25-2009 03:59 PM

Quote:

Originally Posted by Sven Niscadae (Post 118744)
I'm probably going to be the only one to say that I'm fine with it. Call me crazy, I guess.

You can't have your rum and drink it too, you know.

Hey.....Sven.....I've got a bottle of 20 year oak barrel aged rum on my desk....and I'm getting ready to drink some......lol. Had to toss that in.....have a good one.

:buds:

Edward Edgemenace 02-25-2009 04:14 PM

I wonder how many tech support people have gone postal, so far, because of "You are already there!"

Poison elf 02-25-2009 04:23 PM

Yippee-chi-eh (sure that isn't spelled right, but hey a good start for this)

I have written in a few reports just on this subject. Really wish there was some sort of contact interaction of whats going on in some of these areas between testers and development. It appears that is just a no go.

This is not as bad as the PR release I would agree to that, leaving the svs glitch. This is the way they do things, and for some of ya seeing this now maybe for a first time, there is nothing we can do but go with the flow.

People with all different type of machines and connections are going to see different things. That being said, there are still to many things on a grand scale unattended to.

Some are not going to see such a effect in things like compass, unless they really go through some testing. This requires using sloops, frigates, galleons, and different sizes. I mentioned on helm War galleon was really a mess. There was a update after that and never got back out on it. Taking this out to padres with all the eitc there, it didn't do to bad with giant targets. Take it by Tortuga, it was like shooting at a fly through thick glass. In other words showing up on radar in normal range, and not reaching it, when in range shooting a broadside was like shooting a sawed off shot gun and a couple hits if that hitting the target.

Bigger factor I saw though, is any ship spawn after you were out on your ship would not register on compass and perhaps directly behind where you are looking.

Some things on the post notes I didn't see fixed. Such as whispers, yesterday doing whispers and not seeing what I sent and if/if not it went through.

Several other previously mentioned things still in effect, like gold stars appearing on players.

I can go invulnerable like three different ways still, so jail door is really a minor fix to what is still out there.

Tortuga coming out as a new area, has at least a couple wall glitches into hill/rock type things, as well as portals into a place like this.

As well as still things from last update still not straighten out, first thing to mind is the chat and to esc or to expand to use F12 and/or F9 for a pic. As well as pic's still not working in a sequence, at least on my machine.

So is it playable, yes. Is it now ready for the huge hoped for next story chapter, or character content. Not for a while while all this gets yet straighten out compounding on itself, and possibly more Island updates still to come.

akamystic 02-25-2009 04:54 PM

Quote:

Originally Posted by Edward Edgemenace (Post 118772)
I wonder how many tech support people have gone postal, so far, because of "You are already there!"

Wait....perhaps there is an positive side to this. I can stay home from work tomorrow....and when they call me I'll say "I'm already there!"

:laughks2:

The Skirata Clan 02-25-2009 05:02 PM

I'm glad that there are testers out there... sorry fellow pirates... why do they bother opening test invites? why test at all?!? I hate to repeat this but it happened before and it will happen again... they won't care about all the reports that the testers point out. No wonder why the test servers felt deserted. No wonder why they want new fools.. hmm.... I mean testers. Thanks to all who try to make the game better by testing. I'm sorry that your time and efforts are rendered useless by disney. I hope that one dat they actually listen to all of you.

Edward Edgemenace 02-25-2009 05:20 PM

Memory leaks seems to be much more severe today, than yesterday. Sailing with compass zoomed out eats 200MB per minute.

Login time is now over 2 minutes, just to see my pirates selection screen. 4 minutes to get onto Port Royal.

New sailing invincibility: launch, zoom out compass, then land, then launch. Any ships that were on compass when you landed, will not attack you nor shoot at you.

The Skirata Clan 02-25-2009 05:38 PM

7 Attachment(s)
is your game as messed up as mine? all of the menu items are messed up... here is the skills menu...

Edward Edgemenace 02-25-2009 05:53 PM

Quote:

Originally Posted by The Skirata Clan (Post 118793)
is your game as messed up as mine? all of the menu items are messed up... here is the skills menu...

No. Log out, then clear your "cache" folder and the problem goes away. Cache folder is a subdirectory under PiratesOnline on your computer.

Quote:

Originally Posted by Edward Edgemenace (Post 118789)
New sailing invincibility: launch, zoom out compass, then land, then launch. Any ships that were on compass when you landed, will not attack you nor shoot at you.

Looks like ANY ship you get on compass before you land, will glitch-ignore you when you next launch. The AI behavior is exactly the same as the old "grapple-n-run flagship" invincibility. No matter how many times you shoot them, they will pretend you are not there.

Luvbug 02-25-2009 06:11 PM

Testers know that they will release before we are satisfied with the product. They have been for the over 5 yrs I've been a Disney tester... it's the nature of the beast. I found last night my lag was considerably less than it had been but I have learned to load the update, log on to a pirate, then log out and reboot before attempting to play. The Jugs regenerating on top of ships by PDF I think is perhaps the one thing I thought they would fix before this one went to open... but the rest of it really is not that huge. We have been reporting the compass being off for months, and they really don't seem to see it as an issue. They had decided long ago the day they would release it to "live", and all we can do is to attempt to let them know the issues that we find. They fixed the compass from what it was the night before... obviously it is the way they want it. With test being a small server, there is no real way for us to test the broad spectrum of different computers that open will experience. There is also no real way for them to test the volume of players on the live server on test. The server is small, and we all have seen what happens there when they add a ton of new pirates. The ratio of kid/adult is also quite skewed on test... testers that remain on test tend to be at least teens, usually adults. Adults are not as prone to trying to find glitches. So... in my opinion, we did our job. We tested, we reported, they made the decision. Being a tester is sometimes a thankless job, but I would like to thank all the new testers who tried to make the game better before it went to open. The ones who tried to play the game, not exploit the glitches. Welcome to the world of test... it's a tough job, but somebody has to do it.

Skip ;)

Captain Grizzly 02-25-2009 06:21 PM

Quote:

Originally Posted by Sven Niscadae (Post 118744)
I think the other part of why Test seems whacked up is that it's not a pure certification environment. By that I mean the conditions aren't the same on Test that they are on Open (server specs, load, etc)


Sven has so far been the only one to pin point the main problem. Test and Live are two totally different environments. I'm a tester and I applaud all the testers out there who take the time to actually test the new builds and file reports and I'm just as frustrated as anyone else, but the bottom line is some of the issues that are found and reported can't be fully resolved in the current testing enviroment we have.

All of the reports being sent in are great and I'm sure they're being looked at. The problem is that bug reports can't supply one very important piece of information. That information being "how does this build react under a full stress load?". Knowing what bugs have been found is great but until they know how the build is going to react on a busy or full server, they can't really completely fix the issues.

They tried to solve the problem by opening up test to more people, so far that hasn't worked out. On the 2 servers we have available for testing, I've yet to see either of them reach "Ideal" status no matter what time of day I go on let alone reach the "Full" mark. Unless that changes the developers can't get all the data they need to solve these problems before a build is released. And if they can't get that data from the test servers they really have no choice but to release them to live so that they can see how the build behaves under stress.

-gets down off soap box, goes drinks rum-

Edward Edgemenace 02-25-2009 06:24 PM

Quote:

Originally Posted by Luvbug (Post 118799)
...Being a tester is sometimes a thankless job, but I would like to thank all the new testers who tried to make the game better before it went to open. The ones who tried to play the game, not exploit the glitches...

I'm sorry, but I don't understand your perspective at all. I go to very great lengths to exploit (and report) as many glitches on test as time allows. I have helped other exploit glitches on test, to speed-level, so that they can test things like instant desolation. I have helped others exploit glitches on test to speed-quest-level, so that they can test things like the boss battle.

TEST is the place for pure chaos, NOT OPEN. Anyone that thinks restraint is appropriate on TEST, does not belong on TEST at all. Politeness and courtesy are the rule of the day...that needs to remain the single most important factor there.

Sven Niscadae 02-25-2009 06:40 PM

Quote:

Originally Posted by Edward Edgemenace (Post 118801)
TEST is the place for pure chaos, NOT OPEN. Anyone that thinks restraint is appropriate on TEST, does not belong on TEST at all.

I would beg to differ a bit. As well as testing for bugs and exploits, testing of ordinary gameplay has to be done as well which requires going through the game as a reasonable/normal person would on Open. Sometimes you do have that wacky and obscure bug that someone who is looking for bugs may overlook.

Edward Edgemenace 02-25-2009 06:48 PM

Quote:

Originally Posted by Sven Niscadae (Post 118803)
I would beg to differ a bit. As well as testing for bugs and exploits, testing of ordinary gameplay has to be done as well which requires going through the game as a reasonable/normal person would on Open. Sometimes you do have that wacky and obscure bug that someone who is looking for bugs may overlook.

Well, that's the point, isn't it? You never know what someone else is testing, so politeness is the rule. Are they speed-levelling? Are they straight-gaming? Since you don't know, the best one can do is ASK. But either way, that sort of chaos belongs on TEST not on OPEN. Certainly, no one ever should be taken to task, for exploiting a glitch. Taken to task for being rude or impolite, yes. But not ever for doing glitches...neither reproducing nor exploiting to level. That's exactly what test is for.

Sven Niscadae 02-25-2009 06:57 PM

Quote:

Originally Posted by Edward Edgemenace (Post 118804)
Well, that's the point, isn't it? You never know what someone else is testing, so politeness is the rule. Are they speed-levelling? Are they straight-gaming? Since you don't know, the best one can do is ASK. But either way, that sort of chaos belongs on TEST not on OPEN. Certainly, no one ever should be taken to task, for exploiting a glitch. Taken to task for being rude or impolite, yes. But not ever for doing glitches...neither reproducing nor exploiting to level. That's exactly what test is for.

Well, yes, I would have to agree there. I must have misunderstood the context of what you were disagreeing with Luvbug about. No worries then. People will test the game in different ways. Glitch your heart out. Testing the higher end game needs done too and if one needs a way to level up to get there faster to test it, so be it. That is, until Disney fixes those bugs. Don't keel over laughing at that statement though. Oy...

jason davy 02-25-2009 08:47 PM

Quote:

Originally Posted by The Skirata Clan (Post 118793)
is your game as messed up as mine? all of the menu items are messed up... here is the skills menu...

Yes, it's the Mac thing again.
Finder
Applications
Pirates Online
Show package content
Expand Mac OS
Expand cache folder
Delete all of its contents (it was 956 items for me)

Should fix it, same as last time.

Whoever decided to release this already is an IDIOT. Didn't see this coming.... (yeah right)

EDIT: whoops, didn't see that Ed already answered that question, sorry

Edward Edgemenace 02-25-2009 09:15 PM

Memory Management
 
Observations about the New Memory Management

With the TEST release 2/21 and the open release 2/25, there is a new style of memory management implemented within the game. When all the fast memory on your computer is used up, POTCO memory management cleanup starts (no noticeable delay when it is in operation.)

For me: Dual core P4, 1GB + 1GB swap file.

The first time starting POTCO on OPEN today, memory utilization jumped to 1.47 GB.

Closing POTCO returned me to 330 MB used. (Firefox using about 90-100 MB to be here.)

Starting POTCO again jumped to ~550 MB.
Selecting a pirate and landing on Port Royal jumped to ~850 MB.
Launching ship and zooming compass out, jumped to 0.98 GB.
Sailing once around the map edge, gradually increased to 1.04 GB (1.07 GB) used. <--- indicating the new memory management is at least partly working.
Landing at Tortuga/Abassa, jumps to 1.09 GB (1.11 GB) with "typical" Abassa type slowness only at first.
Going to wildwoods then returning to port of call jumps memory utilization to 1.14 GB (1.12 GB) with sudden, massive slowdown in all movement, as Windows starts to take over with its memory mismanagement. (Swapping to swap file.)
Entering Kings Arm then returning to port of call stabilizes at 1.14 GB but all movement is subject to windows swapping lockups (seconds at a time.)


Pretty positive development. But because of residual leaks, the POTCO memory management eventually gets usurped by Windows memory management, at which point, gameplay deteriorates.



Restarting same test with "Aggressive memory conservation" checked:

Just Firefox running (windows says 18 processes): 330 MB.
Login screen (launcher1.exe running): 390 MB.
Login to pirate selection screen: 681 MB (658 MB.)
Note: still defaulting to single-CPU mode incorrectly.
Select pirate, land on Tortuga: 777 MB.
Idle on social beach for 10 minutes: 850 MB (846 MB.)
Launching a ship and zooming compass out: 844 MB (847 MB.)
Teleporting to Port Royal: 903 MB (870 MB.)
Entering shop and returning to port of call: 896 MB (880 MB.)
Teleporting to PDF: 959 MB (914 MB.)
Going to launch a ship from dinghy, press shift then ESC: +~10 MB.
Repeating Shift + ESC about a dozen times: 1.05 GB (1.03 GB)
Launching ship and zooming compass out: 1.08 GB (1.06 GB.)
Sailing out to Mariner's Reef (essentially so herky-jerky as to be unplayable): 1.09 GB (1.07 GB.)
Landing at outcast: 1.12 GB (1.14 GB.)
F7 + Exit game (return to desktop - erm, wait, it didn't now): 345 MB.
Exit launcher1.exe: 329 MB.

Overall, not nearly as bad with "Aggressive" as it has been recently, but nowhere near as smooth as it used to be in June/July 2008 with aggressive turned on.

Unable to start a second or third or fourth pirate concurrently now. (It "starts" but both pirates slow down too much to be able to take a single step in any direction, in under 5 minutes.)


For these initial observations, overall I think they are finally at least trying. That in itself is simply fabulous. But it seems like maybe 30-40% of the game objects are currently subject to recycling: the rest get added and just stay added no matter what. I still believe that they should flush all stale objects on scene changes.

The fact that they are looking at memory management at all, is just fantastic. Very encouraging. And not a moment too soon, with all the texture additions in Port Royal and Tortuga.

Chris 02-25-2009 09:18 PM

Ok so problems i noticed in my first 15 mintues of playing:

- Hair colors are wack! I went from black to grey!
- Character sizes are messed up as well im no skinny with next to no neck.

Other things i noticed in the game:

- You can now click on peoples names in the chat ;log to pull up their profile

jason davy 02-25-2009 09:53 PM

My game is lagging worse than it ever has before.

And apparently these chickens are my enemies. (The compass says so.)
http://i55.photobucket.com/albums/g1...Picture3-5.png

And were there always this many soldiers in Fort Dundee? Or is this just a compass glitch?
http://i55.photobucket.com/albums/g1...Picture4-2.png

Another thing- the ship placements are WEIRD. I just saw 2 Juggernauts (levels 44 and 45) positioned right next to each other, perfectly in the middle of Padres and Kingshead. (I have a screenie, but it messed up so you can't tell they are Juggernauts.) I couldn't even make it to Kingshead in my sloop because they both fired on me... and KEPT firing on me no matter now far away I sailed.

Quote:

Originally Posted by Chris (Post 118823)
- You can now click on peoples names in the chat ;log to pull up their profile

You could do that since the Port Royal updates. ;)

The Skirata Clan 02-25-2009 11:54 PM

Quote:

Originally Posted by jason davy (Post 118815)
Yes, it's the Mac thing again.
Finder
Applications
Pirates Online
Show package content
Expand Mac OS
Expand cache folder
Delete all of its contents (it was 956 items for me)

Should fix it, same as last time.

Whoever decided to release this already is an IDIOT. Didn't see this coming.... (yeah right)

EDIT: whoops, didn't see that Ed already answered that question, sorry

thanks mate, I was close to that number.

Crazypirate 02-25-2009 11:55 PM

I havent really noticed anything except the hair colors are a little off and all those red dots are because the compass has a extra layer of zoom now if you zoomed all the way in it wouldnt have looked that way. It appears that alot of ppl are complaining about this when thier compass is just zoomed all the way out showing a greater number of enemies or ships. Although on padres now all the pigs and chickens do show up as red dots.

Luvbug 02-26-2009 12:45 AM

Quote:

Originally Posted by Edward Edgemenace (Post 118801)
I'm sorry, but I don't understand your perspective at all. I go to very great lengths to exploit (and report) as many glitches on test as time allows. I have helped other exploit glitches on test, to speed-level, so that they can test things like instant desolation. I have helped others exploit glitches on test to speed-quest-level, so that they can test things like the boss battle.

TEST is the place for pure chaos, NOT OPEN. Anyone that thinks restraint is appropriate on TEST, does not belong on TEST at all. Politeness and courtesy are the rule of the day...that needs to remain the single most important factor there.



Hmm, don’t get your sails in a bind. I never said you don’t have a right to test as you see fit. (Not sure why you couldn’t offer the same common courtesy) What I did say is thank you to the testers who chose to play thru the game as I would on live… not exploiting glitches and bugs. Finding a glitch and reporting it… good. Reproducing the glitch AND reporting it… Better. Exploiting a glitch just for leveling or gold in my opinion is NOT what test is about. If I need my pirate to be bigger, then I work on it. There are lots of 40s on test, and I would venture to guess that the majority of them did NOT glitch their way there. I have pirates at many levels on test, and with each release I go thru and check as much as I possibly can. This is how I choose to test, and since Disney chose to give me two test accounts way back in beta one, I guess they liked the way I have been testing for them for years.

Skip ;)

Maximvs 02-26-2009 03:44 AM

Quote:

There are lots of 40s on test
I have seen several 40s on test - espically recently with all the new stuff (I would hope this to be a good thing, possibly pulling back in some who had been gone for a while).

Quote:

If I need my pirate to be bigger, then I work on it.
True - but I know some of the best testers who have used the bugs on test to get higher levels to test higher level items... Ironhawk and his team were famous for using the Hex Shot in teams to quickly level pirate to their 30's within a week to test new side-quests (which you can't do if your only a level 10) and other quests (which if you past that quest item in your journal - the only way to test it is to quickly bring another pirate 'up to speed' as quickly as possible.

Not to say testing from the start is not bad either - but without a test function like "set pirate level to X" to test a specific function - glitching test to level up quickly does have its uses, as does playing the entire thing normally. Both sides have merit - so its a mute point :)

----

Now for memory...

This update tanks... pirates was only using at max 560mb before the update- now its eating 700-800mb and Lagging like crazy.... if this is new memory management - bring back the old management... I can always log out every few hours - but the wreck of a game I played this evening was pretty bad... hadn't sen such lag and video issues like that in months...

Nelly Darkpaine 02-26-2009 04:03 AM

The avatars look horrid. I can't believe it. Textures are bad, the shapes are off, and yes, the looks entirely changed. Wow... a BAD change to make overall, since many of us are so familiar with our pirates that a change that seems minor like that makes a big difference. Colors, textures, everything is off.

I dislike the new Tuga, and I think the change came WAY too fast. The glitches we found the first night are still there, even though we reported them multiple times.

Oh well... how about content for level 40's? Now we just have a new place to do nothing.

Dr. Zeppers 02-26-2009 04:50 AM

I like the new Tortuga somewhat, glad they have worked on the games memory management, etc. Well one thing i've noticed is that they are DOING more than before to work on the game. The multitude of bugs and glitchs that were left ignored by the devs was unbelievable before. Finally they found the time to work on POTCO. Just seemed like the devs werent listening before. I know alot of these things even just recently fixed were reported in volume quite awhile ago, and on test before they even came to open.

Keep up the good work Disney.

Ghostcannon 02-26-2009 06:26 AM

Two things I found today:

-Hair is messed up...I had it brown, now it's blonde.
-I launched my ship from Padres and for the 1st time ever, I saw 3 lvl 44 EITC Jarggos together right when I boarded my ship. The EITC are up to something!! that's the warning we all being hearing. Good to see the Jarggounauts back around Padres Del Fuego.

jason davy 02-26-2009 12:32 PM

Quote:

Originally Posted by Ghostcannon (Post 118959)
Two things I found today:

-Hair is messed up...I had it brown, now it's blonde.
-I launched my ship from Padres and for the 1st time ever, I saw 3 lvl 44 EITC Jarggos together right when I boarded my ship. The EITC are up to something!! that's the warning we all being hearing. Good to see the Jarggounauts back around Padres Del Fuego.

I too saw two Juggernauts right after launching from PDF, bit I was not as pleased about it as you. These bigger ships are nice, but they should be out in the ocean, not in the paths between islands. People that are just sailing from island to island shouldn't have to deal with two Juggernauts firing on them without cause.

Sven Niscadae 02-26-2009 12:40 PM

Quote:

Originally Posted by jason davy (Post 118974)
I too saw two Juggernauts right after launching from PDF, bit I was not as pleased about it as you. These bigger ships are nice, but they should be out in the ocean, not in the paths between islands. People that are just sailing from island to island shouldn't have to deal with two Juggernauts firing on them without cause.

I do agree it's a bit much. Right outside of PDF last night I saw 2 Juggernauts, 2 Corsairs, 3 Ogres, and a bunch of Barracudas and Bloodhounds all in the same vicinity. Poor lower level pirates who wander towards PDF. Also there were no Navy ships in sight every time I went through there. Obviously Padres is next on the EITC's torching list.

Rackat 02-26-2009 01:14 PM

Quote:

Originally Posted by Sven Niscadae (Post 118976)
I do agree it's a bit much. Right outside of PDF last night I saw 2 Juggernauts, 2 Corsairs, 3 Ogres, and a bunch of Barracudas and Bloodhounds all in the same vicinity. Poor lower level pirates who wander towards PDF. Also there were no Navy ships in sight every time I went through there. Obviously Padres is next on the EITC's torching list.

That's what I am thinking Sven. Those high level EITC ships could wreak havoc on PDF sitting that close to shore with those massive guns.

I would think that people would try to take advantage of this situation while it lasts. Nothing like a major plunder party flotilla launching from PDF all at the same time in War Galleons with full crews to just sit off shore and rake in gold for their lower level guild members or even their higher level pirates that may not have a full War fleet yet.

Maximvs 02-26-2009 01:17 PM

Quote:

I do agree it's a bit much. Right outside of PDF last night I saw 2 Juggernauts, 2 Corsairs, 3 Ogres, and a bunch of Barracudas and Bloodhounds all in the same vicinity. Poor lower level pirates who wander towards PDF.
On my server it was 2 Juggys and 6... 6 Corsairs! Right in front of PDF. Then if you survived the entry - it was 1 Ogre, 1 Baracuda and 1 Marauder - then one Bloodhound and One Navy Galeon.

Thee was a 'hole' to the left of the 6 Corsairs, but not much of one as there was then 2 Ogres to the left of that. Basically it was there to go through - but one side or the other would see you and get a shot off...

I can't say its a bad thing... but ya don't want to be poking around out in front of PDF... :D

The Commodore 02-26-2009 01:32 PM

Yea, when I was sailing to KH last night, 2 juggys, 5 corsairs, and 2 ogres right in my way. I just barely missed them.

swashbuckler II 02-26-2009 02:30 PM

yeah i saw a couple of corsairs, bout 3 juggys, and west of PDF were some behemoths O.o Oh and about 10 ogres. And no navy in sight.

Rackat 02-26-2009 02:48 PM

Quote:

Originally Posted by swashbuckler II (Post 118998)
yeah i saw a couple of corsairs, bout 3 juggys, and west of PDF were some behemoths O.o Oh and about 10 ogres. And no navy in sight.

The navy has been made to stay away by the "Company". It's just good business.

ukebec 02-26-2009 02:55 PM

:527:

Juggys, Corsairs and Ogres...oh my!

akamystic 02-26-2009 03:26 PM

Quote:

Originally Posted by ukebec (Post 119000)
:527:

Juggys, Corsairs and Ogres...oh my!

LOL......no sight of Lions, Tigers or Bears......yet.....

Poison elf 02-26-2009 03:39 PM

I am thinking I should start a new guild on one of the Alt's laying around.

EITCSI maybe.

East Indian trading company spies incorporated.

LadyDi 02-26-2009 04:05 PM

Corsairs
 
We too saw all the large EITC ships while out sailing. Now maybe I missed this somewhere along the line, but having 2 maxed on sailing, 3 on cannon I'm thinking this is something new.
Corsairs were brutal last night, not only did they come out of no where, not even showing on my radar, but they use explosives? I was amazed when I saw this, we really do enjoy sailing, and hardly ever sink. Last night those Corsairs got us several times!
Another thing is, if you approach a towns person that doesn't warrent a quest, they each warn about watching out for EITC.

Evie 02-26-2009 04:32 PM

Well, I like the new Tortuga (even if they did release it too early) and, as Zep said, I like the evidence that they are working on the game. After going so long with pretty much nothing added, seeing things be fixed and released is a positive.

And, really, I love the new ships around PDF. It used to be a challenge to get there, and it should be.

On the other hand, I really, really hate the new look of the pirates. I can live with the hair colors, but the body shapes?! They look like these pirates have been marooned on an island for months! Too thin, and far too angular!

But worse, they release this stuff on test, they ask for reports & suggestions, and they fix the major crashes, but not enough of it. Then they release it to open before they can really process what we tell them. POTCO is earning a bad reputation doing this. They've become a joke around people who play a lot. Is that really what they want?

Maximvs 02-26-2009 04:50 PM

Quote:

Corsairs were brutal last night, not only did they come out of no where, not even showing on my radar, but they use explosives?
Corsairs always did fire Explosives - but because they were spread out solo and could be tagged with lighting and destroyed well out of range - it was never an issue...

With them now massing around PDF entrance and lighting / broadside not very accutate - they (in tagteams) are now much more dangerous as they can swarm you quickly...

Now - not to say I hate it - because as Evie mentions above its PDF... theres not even any reason to quest there until later. One thing about the game is the 'lack of size' for exploring... I mean - as a low level hanging out in the inner islands is fine - but as you grow there should be places to adventure to where only higher levels could survive the journey, and since we don't have that world then PDF and making ti hard to get to is a fine choice by me :)

Poison elf 02-26-2009 05:19 PM

I agree with ya on the point of making it harder max. I don't agree with it being done by leaving glitches to do so. Really the only thing harder is the glitches they introduced. Even with that with other multiple glitches its actually like a money glitch now.

Ship spawn not showing up on radar blowing you out of the water, harder.
Ship spawn not showing up, also a park and re-launch freebie to shoot at.
With in not even a day of this, test Padres was loaded with parked ships shooting from shore.

This is no fix at all towards content or even a bigger challenge in any means.

Dan_OB 02-26-2009 06:18 PM

I saw a lot of EITC ships around Outcast last night as well. Everything from ironwalls to Behemoths. A warlord sat right next to the flag colossus and another not far from from that towards Tormenta. And there where a bunch of ogres in the general area. It was hard to sail with out bumping in to something .

Chris 02-26-2009 09:23 PM

Tons of EITC ships out there mostly corsairs!

jason davy 02-26-2009 10:30 PM

Ok, the enemy dots on the compass are a bit excessive...

http://i55.photobucket.com/albums/g1...icture1-11.png

Side note: my unlimited ended today. *cries*

Raikel 02-26-2009 10:31 PM

Sounds like a disney gave us a knock to the lowers. Not only that, but they also expect us to 'live' with the figures floating and flying every which way. I applaud the new Tortuga, but feel free to leave me out of the rest of these 'improvements'. Not to mention with all the new islands, we can expect many new glitches, seeing as new models, just open new holes, can be good, but mostly deadly.


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