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The Rusty Cutlass Official archive about Weapons and Skills

Old Cutlass Skills We Don't Have

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  #1  
Old 07-20-2008, 02:06 AM
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Cutlass Skills We Don't Have

There are at least 8 cutlass skills we don't have
but often used by enemies, they are:

(1) Double Cut


(2) Wild Swing


(3) Savage Blow


(4) Flurry


(5) Coupe De Grace


(6) Reposte


(7) Stab


(8) Lunge


Most are low to medium damage attacks.
Do you think they will be available to us as new cutlass skills?
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  #2  
Old 07-20-2008, 02:45 AM
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i think that if they were added that it would be a quest reward or something like that sorta like leadership for sailing it was a quest reward so yeah it should be a quest reward
  #3  
Old 07-20-2008, 05:21 AM
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Most of those are the same thing as a few we have already...just different names, as far as i see anyway.
  #4  
Old 07-20-2008, 08:46 AM
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Nope. They also have all skills we have plus those
8 mentioned above.
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  #5  
Old 07-24-2008, 02:14 AM
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well if they were to be rewards or combos there would be a BIG inbalance in the weapons because cutlass would have 17 skills and others would have only 11
  #6  
Old 07-24-2008, 08:58 AM
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Well if you ask me the weapon levels need to be raised so that the skills can be fully mastered instead of just 26 skill points. ONce they do taht we should also get new skill like the ones mentioned above.
  #7  
Old 07-29-2008, 11:14 PM
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Quote:
Originally Posted by Captian Quelzar View Post
Well if you ask me the weapon levels need to be raised so that the skills can be fully mastered instead of just 26 skill points. ONce they do taht we should also get new skill like the ones mentioned above.
The problem with that is that then there'd be no real potential to have an "individual" build

As for the 8 aforementioned skills, some look very similar to attacks we have. Even if they are different, though, I don't think we should be able get them. It majorly would take away from the game. Just think: What if everyone who played FFVII could use Super Nova?
  #8  
Old 07-29-2008, 11:27 PM
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I agree with those stating they look very similar to what we're given already.
And although there may be more attacks they can do, each enemy cannot necessarily do all of the different attacks, perhaps just a few.

Do we need'em naw... maybe a nifty quest to learn/choose 1 extra skill...

Spices things up so those swords arent always swining the same way.
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Old 07-30-2008, 04:54 AM
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I digress. We shouldn't have those skills. Should I ever invest a very big amount of time into getting my planned builds built, alot of planning and dedication into planning and dedication into dedication would have been wasted.

If they ever get the bird-brained idea to add new weapon skills, they have to not change the reasons to get any of the skills. For instance, Flourish gets 3 hits in: decent, though it is not the most powerful move (unless you argue combo-wise). Thrust has its perks, and, since its perks aren't those shared by Flourish, there is a reason to get both, just one, or even neither if you don't like the sword. Also, as far as I'm concerned, therin lies the only two purposes of a move like Cleave: to bridge up the moves, allow for 3 primary hits (Hack-> Slash-> Cleave) and to allow for a more powerful combo early on to deal your damage, before you hit the likes of level 10.

Similarly speaking, you can greatly increase the power of a weapon without introducing new levels: a Leadership-style skill that recharged all skills would be something cool: even if after using any skill, they all returned to where they were, it'd still allow for a bruising: Blade Storm-> Rudhilt-> Blade Storm (since it is my idea, I'd even make it a legitimate 3-point combo).
__________________________________________________ __________________

However, the game could be open to new moves: they have to not be in the same combo line-up though. The dagger and sword each have their own set of moves: what if the sword had two sets of moves? A different style of fighting as it were, with French names. As how to bring this along, I don't know generally, but I have two slight ideas: they could have the left/right control keys as the different styles, or there could be a button to switch styles. As for this second idea, there could be two ways to do that: you could have, at a level, say 20 or so, a calling to report to Will; Since nothing happens at Cutlass level 20, something could be put in where your sword build splits: any points you'd get would contribute to the sword as a whole, no matter which form you fight in; upon getting this new form, you'd have 19 points to put in, the first two already being dedicated. The other way going the style switch route is to have an alternate style of the first moves already being dedicated as the first form was: that would lower the uniqueness of it, and you'd probably wouldn't get the optimal build that way.
  #10  
Old 08-16-2008, 04:51 AM
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Of those I think Flurry and Coupe de Grace are the strongest. If we were to have all of those skills the cutlass by far would be like the strongest weapon other than the voodoo staff. Totally unbalanced.
  #11  
Old 08-16-2008, 04:23 PM
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i wish i had those powers. maybe in future updates
- waits 1 year -
umm where r they!
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  #12  
Old 08-16-2008, 06:50 PM
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Thank you for culling the images of these eight moves together.

I can understand the rationale of having only 26 skill points. But it would be a really, really cool thing, to have a follow-on quest that would replace "hack" with "riposte" or "slash" with "double cut" etc.

If they did something like that, the follow on quests could start only after you mastered a weapon, and maybe even allow you to reallocate a single skill point. I don't know - maybe have that quest renew once every few weeks...to keep pirate masters coming back to fine-tune their skill point allocations?
 


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