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Old [Survey] What should be changed/added to PotCO

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Old 03-05-2008, 10:47 AM
Raven Night's Avatar
Raven Night Raven Night is offline
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Join Date: Mar 2008
Location: Port Royal
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Post [Survey] What should be changed/added to PotCO

Updated 3/8

Ok, I would like to see a list of things people feel should be changed or added to PotCO, and some feedback on what I think the game needs, or what I feel needs to be changed.

Here is my list.

1) Player housing on the boats we own.


Allow the door on all boats to instance to a captain's room. As long as you are in port (your ship is ready to dock) or you are on shore (you are given the option when you are asked if you want to row out) your ship is safe...enter your room out to sea, however, and you can get attacked. This is for the boat owner only.

We would be able to decorate the room with the treasure we find/loot/pillage. We could also store gold in this room, more clothing, and other items I will get to later.

2) The option for open chat.

This would be an option that could be disabled by parents. You would be able to use words that are blocked at present, like numbers and such, and speak to others more easily (using /tell commands). This would make the game more social.

3) Crafting.

Just a few items to start with, the abilty to craft custom weapons. That will require a trade system I will get to later. You would have to gather the materials and use points to improve craft quality. I suggest the following...

Blacksmith - Swords and Daggers

Gunsmith - Guns and Ammo

Voodoo Priest - Voodoo weapons

Shipwright
- Vessels

Tailor - Clothing

4) The ability to purchase visual customizations for ships.

Pirate flags, most of the traditional ones to choose from.

Pirate logos on the sails

Change the color of the ship or the sails

Change some of the ship trim

Change the lady on the front of the ships forward keel (a few different ones to choose from of course)

5) The ability to buff your character with voodoo charms. The charms would be crafted by a Voodoo Priest, or purchased from a Voodoo vendor.


Vitality - Health boost

Essence - Voodoo boost

Power - Damage boost (bladed weapons)

Eagle - Accuracy boost (ranged weapons)

Swift - Damage avoidance/mitigation

Rebirth - Come back to life if you die with normal jail debuff in your current location

Valor - Avoid voodoo damage, curses and debuffs (50 percent chance)

Glory - Experience boost (50 percent)

You can only use/equip one charm at a time.

6) The ability to remove all skill points from allocated slots and reallocate them for a fee. I would say 1000 gold.

7) The ability to upgrade your ships with additional armor, weapons, sails.

This would be unlocked once you reach a certain sailing level, say 20. You would be able to purchase additional armor (up to 500 points), cannons for broadsides (up to 6 per side), sails for speed (up to 4 sails, 5 percent speed boost each sail).

Cannons and armor increases weight, decreasing speed by 1% for each cannon and 1% for every 100 additional armor. This can be offset by sails.

The only ships that can be upgraded in this fashion are as follows...

Sloops
- 100 armor, 1 cannons each side, 4 sails
War Sloops - 200 armor, 2 cannons each side, 4 sails

All Galleons - 500 armor, 3 cannons each side, 2 sails

Frigates - 300 armor, 4 cannons each side, 3 sails
War Frigates - 400 armor, 6 cannons each side, 3 sails

If your ship sinks, you lose the items you customized on it (appearance and the upgrades above) but you do not lose your stateroom...that stays with your character no matter what ship you take out or purchase.

There would be no visual difference for the ship itself, but the name of the ship would be in Red, letting other players know this ship is upgraded in some fashion.

8) The ability to trade items and money between characters.

First, this can be shut off by parents in the account options menu.

We would need an inventory box that we can manipulate, like the box you use for treasure collections. You can move items around in it, like pieces of clothing, and choose to put them on, replacing the piece you are wearing. I suggest a 20 slot box.

The trade box would only have 6 slots with a place to put in money denominations. This way you could craft items, sell them to other players, or trade items/money between players.

You have to be a level 30 or higher character to have a trade box (or to have a crafting skill for that matter), and you have to purchase a trade licence from the EITC (10000 gold) and pay a weekly fee to keep the licence current (50 Gold)

If you get thrown in jail for dying or cheating, you lose your licence and must get it reinstated for a fee (100 gold).

Traders will have a tag above their name to let other players know they have the ability to trade. You can choose to turn off the tag to avoid getting spam tells.

9) The ability to master a weapon.

It is a quest line that will give you the ability to master a weapon and display that title if you so wish. You get the quest at level 30 from weapons and ship vendors on certain islands.

Mastering a weapon cuts your recharge times by 10 percent, increases damage 10 percent and gives you 5 more talent points to allocate.

10) More "pirate-like" stuff to customize your character.

Tatoos

Tatoos that cover the back and sides of the head, more face tatoos in color and ink (tribal), tatoos that cover the entire arm, large tatoos that cover entire chest and stomach, back tatoos.

Scars

The ability to add scars to your toon on the face. Just a few would do.

Eye patches

The ability to add an eye patch to the left or right eye.

Wooden leg

The ability to add a wooden leg, from the knee down, to the right or left leg.

Hook

The abilty to add a hook to the left or right hand.

Longer hair, mustaches and beards

A long stringy mustache with little bards in it, same with a long goutee, or a long square or round beard with bards in it, longer hair in back open and in a ponytail.

11) Pets

The ability to purchase or quest for a pet...like a cat or dog, parrot, etc. The pet would either follow you wherever you go, or sit on your shoulder in the case of a parrot. You can choose to display the pet or not, the pet is not displayed when you out to sea.

12) Remap keys

The ability to remap any command key to another key. This is a vital option for seasoned gamers, and they usually have a set gaming style and are used to using certain keys for certain things. Would be a great addition to the game..


That concludes what I suggest as the add-ons to the game. Now comes the proposed changes.

- Get rid of the fire blooms that you have sprout up here and there. They look silly. Instead, if a place is under attack, have cannon balls come in from time to time like in the first tutorial.

- Allow mouse sensitivity to be adjusted, and allow a setting to lock the right mouse button.

- Increase gold payout from ship booty about 25 percent base, and reduce the skill level of NPC card players slightly. Also, lower the weapon quality of NPCs by about one or two levels across the board.

- Increase experience payout about 15 percent across the board for all mobs and ships below level 30.

- Allow us to list a ship we own above our heads. This will let potential crewmates know we are looking for people for that type of ship. So, say if you own a Galleon, the word "Galleon" would appear UNDER your name if you so choose like the words "looking for crew" appears over your name.

- Add "looking for ship" for those players looking to join a crew...the "looking for crew" would be a way a captain can say he wants to create a crew.

- Add "looking for glory" for those players looking to form a group for questing or grinding, not for a ship.

- Convert current experience system to a straight payout system based on weapon level, instead of damage output. You penalize players for trying to level weapons, which is silly. A player should be able to level all weapons at the same rate, instead all weapons but the voodoo doll usually remain at very low levels. An excruciating grind to level a weapon is not a replacement for content.

- Weapon upgrades are very high in cost with little to no benefit, with the gun perhaps the exception. +2 and +4 damage is not a plus. Give the upgrade weapons either a substantial increase in damage or lower the cost.

- Clothing vendors should not sell different color version of the same shirt or pants. Instead, you should have a pallet that allows the player to choose the color of the item, and that color will change on the player preview as he is wearing the item. Also, make the choices persist as you choose new items and add a reset button to return to your current gear. This will allow a player to try multiple pieces of clothing on for an overall look without having to guess what it will look like.

- The ability to grant someone the title of "Stowaway" or "Deckhand" on your ship should be added, as well as a "Walk the Plank" vote to get them off your ship.

Its very simple...if you are not a member of a crew you should not get a share of the loot. You also should only get XP for the damage you actually do.

If someone TP over to your ship or to you, and they are not a member of your crew, you can brand them with the title "stowaway" which they keep for 15 minutes. It is displayed over their head like "looking for crew". You can only tag players that are not part of your crew but are present on your ship as stowaways. When you do this, they do not earn any XP other than the actual damage they do, and they do not get a share of the loot. Since the tag remains over thier head for 15 minutes they will have trouble getting on another ship.

This will discourage the practice.

You can also ban someone from using the guns or taking the helm by using the "deckhand" title, or you can boot someone alltogether from your ship by initiating a "Walk the Plank" vote.

This is how the interface would work.

You click on the person and additional options show up if you own the ship.

Stowaway
Deckhand
Walk the Plank


1) As a Stowaway they get no XP except what damage they do, and get no loot as well as the other effects explained above. This tag persists for 15 minutes, even in port. This tag cannot be given to anyone that is on your crew, nor can it be given anywhere except when on your ship.

2) As a Deckhand, they cannot mount the guns or the helm for as long as they remain on the ship. They will still get XP and the loot share. This tag is removed when the player makes port.

3) If you choose Walk the Plank, a vote is started to kick the player off the ship. All crewmembers vote on it. All crew would have to vote yes, and then person would have to "walk the plank" so to speak. When the player is kicked, he goes back to his port of call, and has the jail debuff (but is not in jail of course). The problem with the current system is that you have to invite the player to the crew again to get the removal prompt. This is too time intensive, especially in a difficult battle.


Thats it for now, I reserve the right to add more later to this post.

Last edited by Raven Night; 03-08-2008 at 06:32 AM.. Reason: Updated 3/8 - Updates in Blue
 


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