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Old Achievement system

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Old 11-26-2011, 07:48 AM
Ice_Storm Ice_Storm is offline
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Join Date: Jul 2011
Location: Playing PVP
Posts: 415
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Achievement system

This is something the developers can implement to give mastered pirates something to do besides SvS, PvP, and Invasions.

Achievements only unlock after you've reached level 50 Notoriety with your pirate (So you still have tons to do after, not complete these achievements before you reach 50)

Achievements in the game should also reward game items such as:

- Gold
- Achievement-specific weapon when you complete a specific achievement
- Sailing items
- Stat boost potions
- Storage safes (Also upgraded versions of it for following achievements)
- Game items that grant you special abilities (For those hard, long, grind-like achievements)

Ex. Attack with a 2% of poisoning the enemy while attacking with Sword-class weapons

Ex 2. Respond to enemy attacks with a 20% chance of returning 5% damage back at the enemy




Well, these achievements would range from tasks such as:

- Reach 20,000 total gold
- Repair your ship 1000 times
- Sink 50,000 ships
- Travel 5,000 miles on foot
- Craft 5 of each potions from the Potions table (excludes event and Loot Drop potions)
- Reach an attack combo of 300 with your Sword-class weapons
- Deal 3000 damage with a single row of combos/skills from any weapon
- Obtain all teleport totems for main islands
- Get a bounty of 30k in SvS
- Take out 3 opponents in a row without dying
- Take out 6 enemies with 1 attack

Etc. You see how creative we can get with these achievements? Let me remind you, this is only a BASIC list of the creative requirements they can implement.

Think of how much purpose it would bring to be a mastered pirate.

Tell me what you think about it.
 


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