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#1
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POTCO's failures compared to other games
There are some areas in POTCO that I find not as fun, compared to larger games.
I won't talk about the bugs, lag, etc in the game. Every game has that, and some even worse than POTCO. Leo has done an excellent job of stating POTCO's issues, and there is no need for me to restate it here. Quest Storyline: POTCO quest's storyline is ok, not very good, but not terrible either. However, there are not a lot of quests. Only one very long quest chain(BP), and another relatively long one (RC). I have not seen a game with superb questlines yet, even WoW's questline, up the the point that I've tried, is just ok. However, what they lack in quality, they make up with quantity. Both these 2 games I've tried have HUGE amounts of quests. I believe this keeps players playing for a lot longer, and avoids using the method of making players grind enemies to slowly level, which is VERY boring, and makes players annoyed. Boss Animations: Bosses don't need to have complicated stratagies to be fun. They just need cool fighting animations. In POTCO, boss fights are very plain. Darkhart just swings his sword at you, nothing interesting to look at. Boss fights in POTCO are just.. boring. For example, darkhart could use the animation from thrust (not sure if you can see if on lower graphics settings, but when you use thrust, there's some kind of animation of wind being cutted aside, kinda like a whirlpool of wind), make it shadow coloured, and use it to deal continuous damage to all the players in front of him. He could also have dark mists around him which would again, deal continuouis damage to players. it doesn't need to be powerful, it just needs to look interesting. In other games, boss fights are on the most exciting things you can do in a game, and gives the player a break from questing. There are flames, explosions, shadowy mists, strange auras, etc. They sometimes require to pay attention and avoid things, or kill others things that spawn during the fight, instead of just clicking on your mouse repeatedly and falling asleep on your chair. Also, I think a cool looking boss makes the fight more interesting, and makes the player want to participate. In POTCO, bosses are plain, They're just large sizes of normal enemies we see everyday. Come on POTCO. Boss area Background: A cool background to look at in a boss area also makes the fight more interesting. They should be designed to make the player think : "whoa!" NOT "oh..." I don't have a picture of where bosses are, such as devil root, darkhart, or our voodoo friend Mr. timmy. But many of us have fought them before, and I'm sure have a good idea of what that area look like. These 2 boss are also in a volcanic area like Darkhart and Tim, but their background, as well as entrace to the boss look more exciting then the one at Darkhart and Timmy: AV.jpg HOS .jpg HODl.jpg I think it would be interesting to see areas that are not as plain and simple as a few houses and trees, it doesn't need to be a major shrine, but just something more.. interesting. Loot: POTCO made famed and legendary weapons drop less in an attempt to keep players playing longer. But I think this would only drive players away. Patience is limited. They can't expect us to loot the same things for 10 years. After looting for a week at tormenta and finding nothing, I got bored and stopped. I think famed/legendary loot should be back to normal drop rates, like they were when they first came out. Instead, make new bosses with new drops once in a while. They could be weapons of the same weapon group, but just higher up. But give the players something to make them want to keep looting, don't make the drop rates horrible and expect people to keep looting. We have a desire to find new things. This could be exploited for POTCO's use. Take cursed Blades for example. We already had swords, but because they were new, there was a desire to find them (at least for me). While I'm not asking POTCO to release hundreds of islands and thousands of updates overnight, I think some aspects of the game could be modified to be more exciting, while leaving the rest simple. Last edited by ruisen2000; 10-10-2011 at 09:25 PM.. |
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#2
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Don't get me wrong, but why complain? If you are disappointed why play it?
Personally I really love the game, even if it has flaws, and prefer to spread the positive energy around. But maybe that's just me..... Last edited by Mia Lightning; 11-14-2011 at 01:31 AM.. |
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#3
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I agree 100% with the above posts! ^^^^
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#4
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I did compare to large games because, why compare to a small, horrible game? There are not much to be learned from games that are unsuccessful, only those that are successful. I apologize if my thread was confusing, and made it look like POTCO was not a great game by comparing it to a much bigger game. That was not my intension of creating the post. I just wanted to fix the boring parts of the game by looking at others that are successful in this area. I understand that there are a lot of children playing the game, but a lot of the game's players is also adults, as well as some teenagers. If POTCO excludes all these people from their considerations, they will lose a large part of their target market, which is not good for a business. I'm making some comparisons and suggestions because I like the game, not because I hate it. I don't like WOW because the game was meant to be complicated, which is why I will never ask POTCO to have complicated gameplay like WOW. |
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#5
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Wrong. If Disney wouldn't be so dirt-cheap with choosing a game engine that actually passes business standards, then we would start seeing improvements. With more subscription money, they'll just continue to hire more dumb workers and keep wages low, it won't ever change unless they: 1) Get rid of Panda 3D and use something updated 2) Release bug fixes every 1-2 weeks, earlier depending on severity. Panda 3D is poorly documented, lacks performance optimization techniques, and is in the hands of a community college. Panda 3D does not pass today's business standard 3D developing apps. As I have stated in the past, Pirates Online is only a mere community project that's made off of a program created in a college. They will continue to fail for the next 3 years at this rate. |
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#6
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I know POTCO is making nice changes, and to bugs too. But LEo had already done an excellent job of stating the bugs in the game, and I felt no need to repeat what he had done. I am just here to state my thoughts, not attack the game or the speed content is release.If POTCO has already though of everything in my idea, that is fine. If not, it could be something they could consider. Quote:
But by trying to represent Disney and saying what we can suggest and what is worthless, I find it offensive. If you are Disney, I worship everything you say. But you are not, so please do not judge whether opinions are worthless or not by telling us what Disney thinks. Also, I never told POTCO to rush. |
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#7
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#8
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Every game starts from nothing, and builds up though. RuneScape was just a small little pixel game that 2-3 guys made in there house, and only a few hundred players played it, today it is one of the biggest and most popular games out there with hundreds of millions of players. Hopefully Disney knows what they are doing, making these threads is really useless. I'm just hoping that PotCo improves, but then again its Disney. So I have to agree with you guys in some things. |
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#9
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The bottom line is, we truly don't know what is in development, how many people are working on POTC Online or anything behind the curtains. For what Disney charges for the game is less than most other MMO's. Overall I still enjoy the game. Everything has room for improvement, regardless of the game.
__________________
Signature Compliments of Senior Officer Mia Lightning
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#10
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A big corporation loaded with funds that refuses to invest into a good idea. A big corporation that doesn't pick today's developing software When it comes to the Disney Interactive Media Group, developing games are their worst area. I mean, we should except them to do tons more. They are a big corporation with tons of money, are they not? How can we not expect more from them? Smaller game companies are working with less funds and are still beating POTCO so bad. It's Disney. They aren't doing enough. They have the money but refuse to spend it right. |
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#11
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Okay, lemme just say this here. I've read all the posts in this thread, and I say most people have brought up good points. Before I elaborate on my own points, let me bring up a few things:
Ruisen never once stated that he didn't like the game. Just because someone points out an imperfection or something that can be improved, doesn't mean they hate the game. If he didn't like it, he wouldn't be here. The fact that he makes this thread shows truly how dedicated he is to the game and how he wants to improve it. Do not attack him and say he shouldn't play the game, because in my opinion, this just shows how much he truly appreciates and likes it. To those saying that there shouldn't be threads like this, in that case we may as well not have the entire POF, or any forum. Forums are for discussions about these types of things, and they are most certainly not useless. Sharing ideas is never useless. Forgive me moderators if that was backseat modding. If it was, you can edit it out. Now onto my own points. About the quests that Ruisen brought up. I would like to see some more quests. In most games you can find lot's of side quests that can be repeated over and over at different difficulty levels. Another Story Chapter would be nice, but if they gave a huge amount of other quests that offered very good rep and fun, then I would be satisfied with that. Perhaps even add some quests that have treasure maps or even things like dungeons (Not a very piratey term, but I think you should know what I mean by that). About the bosses: These would be some nice additions to add. Obviously they should not be the top priority of POTCO, but they would be a nice little side update. I am quite neutral about the loot drop rates. Lerzba, you posted this list of updates you found when you came back from a break of POTCO. In bold I have updates that I personally feel would be keep someone who is thinking of quitting the game to stay. Ones that are in italics are things that would be just a little bit longer. Quote:
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To those talking about Panda 3D... yeah, it's crummy. They need to stop using ancient game engines that probably will be too old to work on computers in 3 years and step up to a better one. Once they do this, I'm sure that graphics will improve, as well as performance. It is the first step in the correct direction. I'm not really taking sides in this post, just pointing out different points. I personally agree almost completely with Ruisen. This game has a lot of room for improvement, but if you try to say I don't like the game, or anyone else who gives suggestions like these, then you really are wrong. If I didn't like this game, I wouldn't play it. I play it because I like it, but I know there are flaws to it, and there is absolutely nothing wrong with pointing out these flaws, and it does not mean at all that I don't like this game. |
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#12
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The main problem with the points you brought up are:
1. POTCO is a pirate game caught in the middle between reality and fantasy. It really doesn't have much it can do in terms of creating these big, dramatic areas or these huge, extravagant bosses without going pretty far off kilter, because in the Pirates of the Caribbean Universe there are still substantial amounts of realistic elements that would prevent it from going all-out. 2. POTCO has barely any money compared to World of Warcraft or Runescape. It isn't as big of a commercialized game, and thusly it doesn't really have any major funds it can dip in to to get weekly bug fixes done while at the same time working on new content. Either way there will always be bigger and better ways to do things. The dev team just needs to find that magic touch. |
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#13
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To Clarify: Monkeys is saying that why are you complaining if you don't like the game.
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#14
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I agree there's some room for improvement in Pirates, and adding the Brigs is a good step forward. Especially with ship customization, I think Pirates will become a little more entertaining when they work the bugs out, though I find Pirates quite fun as it is. |
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#15
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It's not really that great graphics, though. I play on max graphics and I think they are bad, but they should work on improving them later.
The game is really all glitchy and stuff, I fell in a Ravens Cove glitch just while walking to Foulberto yestersday. Adding new ships and new ship features is good too, but I think they should get a better game engine before improving the game. |
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