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Old How to make Pirates Better, Vol. 1: The Weapons

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Old 12-09-2010, 03:09 AM
Raikel Raikel is offline
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Post How to make Pirates Better, Vol. 1: The Weapons

At the moment I would like to say I have not been around due to being banned for a while, but I am still boiling with ideas to make this game better. I have been thinking of what really matters, and most of all what we care about are the types of weaponry available to us. The new addition of blunderbuss weapons, musket and bayonets have helped give our gunmen a new edge to combat. While our swordsmen and dagger users have been equipped with throwing knives, sabers, and broadswords.

Each was a good addition, but weapons such as dolls, staves and grenades lack greatly in comparison with these other three weapons after the update.

First of all we need to talk dolls. They are weapons used by lower levels to get a running advantage against their opponents. Very useful when trying to fight larger groups or a much more powerful opponent. Here there are different types of dolls, but none of them really seem to be much different or have a true meaning. Here are two new types of dolls that could be added for a bit of fun.

-Control Doll: a doll that can only attune to one opponent, but with each attunement point the enemy it is attuned to has a lower chance to break the attunement. This doll allows you to control any enemy and use up to three of its moves to your liking. This doll can also be used to make the enemy bigger and have effects such as poison, drain and flame damage. It can also cause your enemy to block all attacks towards you, and you may use your cutlass to battle.

-Minion Doll: Doll that does not attune to enemies. It causes a stronger version of an animal. Each attack with this doll summons a different type of minion. It starts with a chicken and advances to undead enemies and alligators.

There is simply no hope for grenades exactly because they are simply as good as they can be. They do need something more now because they do get boring, but I have no idea what could help them. I would like to set up land mines to trick enemies and have invasion enemies get blown up, but that will probably never come.

As for staves however, I have ideas for two newer types of staves.

-Nature Staff: Control the elements with this staff, and take the staff to the next level. Cause an explosive earthquake that knocks both you and your opponents down with your desolation. Burn the area around you with The Red Ring of Death. Cure your friends and devours your enemies dark souls with the Enlightening Winds.

-The Staff of Shapes: Become the enemy, and learn to become the enemy. Be a stump and knock enemies down with your wooden limbs and powerful leaps of destruction. Become a flaming skeleton knight and set your enemies on fire with your burning cutlass. Or be a wasp and fly around at enhanced speeds poisoning multiple enemies in a short amount of time.

Simple enough this is not a lot, and it is relatively simple. It would take some enhancement and a bit of tweaking, but these weapons could be a great addition to the game if they were added.
 


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