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Old Sailing by COMPASS

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  #31  
Old 01-22-2009, 01:06 AM
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Quote:
Originally Posted by MacIronhawk View Post
Also, good pictures of the pearl. I use the method I see in your pictures. I'll usually stay close to the right so I'll only have one fort attacking me. I can then go up to the front of the pearl and finish off the other fort without taking any damage.

I think the hardest part is having to go past the first set of forts before you can do damage to the next.
Thank you. Yes, there are as many different methods for doing it, as there are captains. I just tried to spell out what worked for me. The only time I have trouble with the frigates & first three forts, is when there are more than 8 people in the crew.
  #32  
Old 01-22-2009, 02:08 AM
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Quote:
Originally Posted by Edward Edgemenace View Post
The only time I have trouble with the frigates & first three forts, is when there are more than 8 people in the crew.
I'm going back to the difficulty sysytem. This reminds me of The Dogfather's guide on toontowncentral. He's figured out a difficulty system for some of the bosses.

I wonder if there's any difficulty system for the boss battle. If so it would be hard to measure.
  #33  
Old 01-23-2009, 09:14 PM
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Quote:
Originally Posted by MacIronhawk View Post
I wait once the officers are finished off but I expect everyone to know where their cannon is once going up against the forts.
From what I've seen, if you wait three minutes after the frigates have been finished off then the forts will do quiet a lot of damage to you.
Click the image to view the full version

From what I noticed once again on Angel Daggerfury's "BB Island" thread, fort #1 in the diagram above, does the most damage of the three, but only if the Black Pearl moves into position. So shooting fort #1 first, THEN moving the Black Pearl over for #2 then #3 seems to result in a little less damage. But again, with smaller crews, the frigates and the first three bridges don't do any more than nominal damage. (Again, time for coffee is after the officers, before the frigates! :-)
  #34  
Old 01-23-2009, 11:25 PM
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Been using your compass method sailing by meself, Ed and it almost never fails...thanks for the post.
  #35  
Old 02-06-2009, 06:53 PM
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As of 1/30/2009, the direction of the compass is fixed toward the direction the boat is facing.

While this change does correct the "compass spinning" from panning the camera, it takes an enormous amount of "getting used to" especially if you were adept at using the old behavior. Compass is now broken for gunners; no longer a 1st person perspective, it uses the ship's bearing only...again, takes an enormous amount of "getting used to," but lost now, is the ability to aim cannon from compass during an SvS lag-bombing.
  #36  
Old 02-06-2009, 09:21 PM
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Quote:
Originally Posted by Edward Edgemenace View Post
As of 1/30/2009, the direction of the compass is fixed toward the direction the boat is facing.

While this change does correct the "compass spinning" from panning the camera, it takes an enormous amount of "getting used to" especially if you were adept at using the old behavior. Compass is now broken for gunners; no longer a 1st person perspective, it uses the ship's bearing only...again, takes an enormous amount of "getting used to," but lost now, is the ability to aim cannon from compass during an SvS lag-bombing.
I was wondering what was up with that. It has been driving me crazy! Thanks for the 411.

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  #37  
Old 02-06-2009, 09:52 PM
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Quote:
Originally Posted by Edward Edgemenace View Post
As of 1/30/2009, the direction of the compass is fixed toward the direction the boat is facing.

While this change does correct the "compass spinning" from panning the camera, it takes an enormous amount of "getting used to" especially if you were adept at using the old behavior. Compass is now broken for gunners; no longer a 1st person perspective, it uses the ship's bearing only...again, takes an enormous amount of "getting used to," but lost now, is the ability to aim cannon from compass during an SvS lag-bombing.
I may be the only one but I'm finding it easier to keep my bearings both sailing-wise and cannoning, especially when transitioning between the two if I'm solo.
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  #38  
Old 02-06-2009, 09:54 PM
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Quote:
Originally Posted by Sven
I may be the only one but I'm finding it easier to keep my bearings both sailing-wise and cannoning, especially when transitioning between the two if I'm solo.
And I'm the opposite - I'm totally lost! LOL Now I can't tell which way inbound ships are coming when 'fish tailing' from other ships - I look to see where the ship should be - and there's none there - its behind me
  #39  
Old 02-06-2009, 10:52 PM
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I hate it as well. I use a track ball and watch what everything is doing, and when they fire. Now I track half the time in the wrong directions etc.

I sent in reports that compass is broke the entire test.
  #40  
Old 02-06-2009, 11:44 PM
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Quote:
Originally Posted by Sven Niscadae View Post
I may be the only one but I'm finding it easier to keep my bearings both sailing-wise and cannoning, especially when transitioning between the two if I'm solo.
I don't think you're the only one that likes the new compass aim, but I find it terribly hard to get used to. Maybe that was because I was so accustomed to using it the old way...especially when switching from the helm to a cannon.

I wish they had a "user preferences" thing in the OPTIONS page to control which behavior the compass uses, when at helm and when at cannon.

Quote:
Originally Posted by Poison elf View Post
I sent in reports that compass is broke the entire test.
Dang. I would have appreciated knowing that much of this would need to be redone. Oh well.
  #41  
Old 02-06-2009, 11:54 PM
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Quote:
Originally Posted by Edward
I wish they had a "user preferences" thing in the OPTIONS page to control which behavior the compass uses, when at helm and when at cannon.
I'm thinking like a 'lock' button in the corner of the compass where you could 'lock' it from rotating, but then 'unlock' it for those times it comes in handy
  #42  
Old 02-12-2009, 03:29 PM
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i absolutely hate the new compass. i prefer the old way when it would spin with mouse look. i sail a lot and i still cant get used to it. it would be nice for disney to give us an option of how we want the compass to react.
  #43  
Old 02-12-2009, 06:53 PM
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Confirmed someone else's observation today: when on cannon, compass is not always "fixed" in the direction the ship is heading. Sometimes it is off by 30 degrees, other times by 180. I SUSPECT it has to do with the captain's directional attitude toward the ship's helm, that skews it off so horribly. If anyone else tests this and has more insight...enlighten us all, please!
  #44  
Old 02-17-2009, 12:58 AM
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Great stuff everyone! Thanks for the tips!
  #45  
Old 02-17-2009, 02:40 AM
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Quote:
Originally Posted by Edward Edgemenace View Post
Confirmed someone else's observation today: when on cannon, compass is not always "fixed" in the direction the ship is heading. Sometimes it is off by 30 degrees, other times by 180. I SUSPECT it has to do with the captain's directional attitude toward the ship's helm, that skews it off so horribly. If anyone else tests this and has more insight...enlighten us all, please!
Not sure I understand what you mean.

The compass is part of the individual pirate (not the boat or the cannon). Should point in relation to the individual pirates position. Top of the compass is always directly in front of the pirate, the bottom behind them. If im up on front cannon of a frigate it would probably be 30 degrees off the captains compass, as im technically pointing that much to either side of straight ahead. On side cannon, 180 degrees off the captains compass. I never really noticed the "N" for north on it before.. so maybe that part is off?

Basically the captain may see an enemy ship dead ahead on his compass, but a pirate on a side cannon would see the enemy ship to the side on his, as thats where its approaching from, from that pirates perspective. This is at least how I understand to have worked.
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