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Ideas, Suggestions, and Rumors about POTCO Post your discussion threads that have suggestions for the developers of POTCO or ideas for the game here. We can hope they'll look here...

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  #16  
Old 03-08-2012, 06:50 AM
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I personally think the basic access weapon level cap should be moved to 10 at least o:
I could possibly go on to notoriety level 23 with that =P
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  #17  
Old 03-08-2012, 03:15 PM
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Quote:
Originally Posted by Tia View Post
I personally think the basic access weapon level cap should be moved to 10 at least o:
I could possibly go on to notoriety level 23 with that =P
Me too. Don't think it will happen as things stand right now. They did get more variety for weapons though when that was released. They also got two new Light class ships to purchase besides Light Sloop and Light Galleon when the Brig/ ship customization were released. Don't think higher Notoriety will happen until we get like 100. Like Warcraft, they might cap it at 20. Weapons could be capped by then as 10, but it might happen sooner when the long-awaited Kraken shows up.
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  #18  
Old 03-09-2012, 09:34 AM
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Originally Posted by Meg McBones View Post
You share clothes, weapons and potions with you guildmates? That would be awesome!
Aye!
I have found some items I know my guildies would love but I just have to sell them instead. It would be nice to give others an item you would end up selling or trashing
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  #19  
Old 03-09-2012, 03:05 PM
Crimson Rose Crimson Rose is offline
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I disagree with that. In the drudgery of getting through the 40's I have been "working" a lot in Isla Tormenta. I have picked up 4-5 Spineskull Blades, all of which I have sold because I already have better weapons. In fact, I have sold off better weapons.

Why give away good weapons? I think people don't appreciate things of value unless they earn them.

My point is I was carrying around 4 rare/famed/cursed swords at one point, which is ridiculous. I think there are too many top-notch weapons available just for the finding. So far I have been given several weapons quests, and each time the "fantastic" weapon I have earned is not as good as what I already have. This is disappointing. I think what I earn should be better than what I just happen to pick up.

Crimson Rose
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  #20  
Old 03-09-2012, 03:59 PM
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Crimson, the highest class of quest weapon is the one weapon you will need when your Unlimited Access runs out. It may seem worthless to you because it doesn't have all those bells and whistles, but there is a very good reason why they are highly priced! No enemy will cough them up and you can never earn them again! lol

btw, if you only saw the face these Unlimiteds make when I struck down all those guys at Tormenta like nothing with those humble quest weapons, you'd smile from ear to ear. Absolutely priceless. XD
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  #21  
Old 03-10-2012, 12:01 AM
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Future Updates

I think we need to be a bit more grounded in what likely Disney could add to the game this year.

New Island - the leaked pic is probably a good indicator that this will happen.

Another Story Quest - It's been 4 years. Why should this year be any different? Same for the Kraken. The videos back in 2007 and 2008 looked great. Shouldn't take 4 years to finish it, so I've stopped waiting.

Davy Jones Locker - I like this idea but how does it fit into the overall story? It doesn't - yet. So, don't hold your breath.

New Ship Enemies - Cheap and easy. Just make brig enemies. There done. Very likely we will see this.

SOTL - NEVER. The designers said it was an accident and they never intended for us to have them. Now, having said that. I would love a boss battle where we have to cripple, board and capture then steal one! You just don't get to keep it.

Story Quest of Ship Customization - I love this! This should have been done at the same time it was released. Again, easy to do. Just give the shipwrights quests you can do that include finding certain things and upgrading your ship.

New Invasion Enemies - While I would love to see EITC guys storming the docks, likely won't happen.

Be a navy, eitc, Undead, or pirate - Perfect new potion idea.

New Weapons - We've seen the axes and scimitars and know that they're pretty much done. Just add'em.


I have only a short wish list.

Captain's Quarters or building on Tortuga that acts like boarding house - where you can store extra stuff. Really simple to do lookwise, filewise I'm sure its a big headache to pull off.

Trading - Again. Easy to operate to but hard on the programming side.

Crafting - This could tremendously open up the game. Finish blacksmithing quests then you could customize a weapon. Coupled with Trading, you can be weapons maker, or shipwright yourself. Wow.

Fisticuffs (martial arts) - I'm self-promoting because I think my new skill is a pretty good idea and it would be a good fit.

More roleplaying events. We have the Black Guard, The Casa De Muertos and the Marceline already established. Give them something to do. This involves NO NEW DEVELOPMENT just paying the GMs to work weekends.

More replayable random quests. Give all of the NPCs basic, dumb quests that we can pick up and do whenever. Kill an enemy, deliver a message, sink a ship, etc. Busy work for those who've done it all. Again no big effort.
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  #22  
Old 03-10-2012, 03:52 AM
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I like the martial arts idea. There could be various hand wraps or brass knuckles like in that other pirate game.
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  #23  
Old 03-11-2012, 12:52 AM
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Quote:
Originally Posted by Kale Grayhand View Post
I think we need more higher level quests you can do somewhere between levels 35 and 50 that offer lots of rep. Getting to the higher levels can be tedious without quest rep to help.
Quote:
Originally Posted by Crimson Rose View Post
Hear, hear!

Crimson Rose
I honestly don't have a problem happily slaying and sinking my way to Notoriety 50. However, I do understand this need to have more quests regardless so long as they are indeed needed. Therefore, I took it upon myself this day to submit one idea because frankly its needed!

I won't say what it actually is. But it will create more quests for this particular need I addressed to them. I find it all the more puzzling why they haven't done so by now, but we'll see.
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  #24  
Old 08-09-2012, 12:45 AM
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Bubbazeke707 Bubbazeke707 is offline
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I have a list.

* Jolly Rogers you can buy, a lot of designs from famous pirates, to game made.

*A shop you can set up, like on Tortuga or Port Royal. But only clothes or cards or somethings, or else people could just get undeserved weapons and people will find the game boring and that spells the end of the game, and you can make the price to make people wanna buy your clothes and cards, and maybe potions.

* Guild Wars. Not just some PVP on very limited maps. But big areas with buildings where everyone has the same health and you can send Musketeers to snipe. Whoever dies gets to watch the rest of the battle, you can limit what weapons you can use, like musket or some kinda gun only with cover, like rocks. Or just people chopping each other up till the other team dies and the match is over. Because people who wanna take over the Caribbean need a way, like annoying EITC who point a gun at your head randomly in Kings Arm. O_o.

* Tavern Fights, just enter a tavern, buy some rum, whack somebody and start a fight ( Nobody dies, but you can punch kick, and most of all, drink RUM. )

* Setting up a table to make a crew. People who wanna join, go over, press shift and wait in line, then get in the crew ( Just a second way to crew, just to be like in the movies :])

* Buying food and drink at taverns.

* More weapons, Axes, Tomahawks, Spears, Hammers to whack the undead, MUSTARD! Just kidding, making sure your paying attention. A big stick, maybe.

* Boarding certain Ship of the Lines that come at you when you get to the top of Scoundrel on the seas
*New islands, big islands so we have a lot to discover ( I'm sad that El Patrons Mine was so small.) Like a HUGE island, like GIGANTIC, with lots of buildings, you can climb to the top of it's mountains, with some enemies up there, with a new ship, like the Interceptor ( I know the Game Makers sometimes call the War Sloop an Interceptor, but an actual Interceptor ) No War Interceptor, no regular Interceptor, no light interceptor, just Interceptor. You just gotta buy it to get there fast, because they do say the Interceptor is VERY fast. A new powerful boss, not as powerful as Foul, but a boss in a cave at the top of the mountain. Like on Devils Anvil you can fight crabs and scorpions, like maybe here you can fight lobsters, maybe a big Lobster Boss

And at this island, like the rage ghost, the East India Trading Company storm this island, like Rage Ghost and Invasions and East India Trading Company mixed. It's also like Rage Ghosts becuz it only happens at night.

* More crew allowed on board your ship, which means more cannons, but need more pirates to man them. But only like a few more, which also mean slightly longer ships, and to even it out, making it wider, and the sails taller. Hopefully if this happens, they don't overdo it.

* Scoundrel of the seas being optional, so you can once again get all royals for tons of money, not materials.

* Going under deck and seeing your loot.

* I'm not going to rush them on the Kraken, because then they would make it really bad with tons of glitches.

* Tia Dalma, in her HOUSE. It's right behind her yet she never goes in, she just keeps feeding that alligator, and the alligator just stays there forever, never sleeps.

* More money when digging up treasure, it's a treasure chest, you shouldn't onl get like, 6 dollars.

Last edited by Bubbazeke707; 11-25-2012 at 09:41 PM..
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  #25  
Old 08-10-2012, 02:58 AM
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Hire better Imagineers. With test releases left alone for half a year, the guys at Burbank are practically putting money into the servers and raking subscriptions while the old Imagineers are doing something else.
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