POTC Fansite Home POTCF Forums POTCF Gallery Blogs POTCF Arr!cade POTCF User Pages Register! Casino!

Go Back   Pirates of the Caribbean Online Fansite & Forums > POTCO Game Forums > General POTCO Game Talk > Ideas, Suggestions, and Rumors about POTCO
Blogs FAQDonate Calendar Arcade Mark Forums Read

Notices

Ideas, Suggestions, and Rumors about POTCO Post your discussion threads that have suggestions for the developers of POTCO or ideas for the game here. We can hope they'll look here...

Old Some ideas...

Login or Register now to see less ads.

Reply
 
Thread Tools Display Modes
  #31  
Old 11-29-2011, 06:59 PM
Stolph's Avatar
Stolph Stolph is offline
Swabby
Stolph's Primary Pirate Info
Awards Showcase
Caption Contest Participant's Award 
Total Awards: 1


Join Date: Oct 2010
Location: Drinking Rum!!!
Posts: 27
My Mood: NotAmused
Stolph is scurvy dog
Quote:
Originally Posted by Chalupa View Post
3. 5. New Enemies - Need higher leveled Navy, such as a General lvl 40-46 or so,
Perhaps a Commodore that appears ever so often?

Maybe even an Admiral boss.

I like the custom quests and bosses idea on the Guild Island.

Bosses could protect the island from non-guild members.

But it probably won't come out.
Reply With Quote
  #32  
Old 02-19-2012, 06:13 AM
Platinum Pirate's Avatar
Platinum Pirate Platinum Pirate is offline
Blacksmith
Platinum Pirate's Primary Pirate Info
Awards Showcase
Pirating To The End Award Talk Like A Pirate Day 2013 Award Guess The Picture Winner's Award Super Secret Ninja Cowboy Hausfrau 2013 Award International Literacy Day 2013 Award Klingon Appreciation Day 2013 Award Party Goer's Award Patriotic Pirate's 2013 Award 
Total Awards: 31


Join Date: Jan 2012
Location: Rumrunner's Isle
Posts: 498
My Mood: Woot
Platinum Pirate has disabled reputation
Recap of all Ten Ideas

Quote:
Originally Posted by Chalupa View Post
I am making a big list of what I really think potco needs. Post if you agree or disagree with some of these ideas.

1. Ghost ships - similar looking to skeleton ships, orange and red glows, lvls 30-50
2. King sloop, galleon, and frigates - bigger and stronger than war ships
3. Guild Islands - Just small islands that are guild only, buyable monsters and bosses if you want, that only GMs and Co-GMs are able to buy.
4. New Guild Ranks - Grunt, Member(starting rank), Cadet, Veteran, Junior Officer, Officer, Senior Officer, Captain, Pioneer Co-GM, GM. Up to 2 Co-GMs allowed, grunts are members who have a strike against them and such.
5. New Enemies - Need higher leveled Navy, such as a General lvl 40-46 or so, new undead that are higher levels, and EITC
6. New Wild Island - A small island with tough enemies (45+)
7. Kraken - We need this!
8. A More Civilized Cuba - A few more shops and a map in the compass
9. New weapons with new skills. Some of my ideas were a club and maybe a trident an possibly a whip. I can easily imagine a pirate with a club. For trident, I can kind of picture pirates with them. They could make tridents voodoo and melée at same time. s but those woulnt have levels, they would just correspond to your notoriety level.
10. Notoriety cap increase - maybe to 60 and weapons are moved to anywhere inbetween 32-35. This would also be a good time to add in Club which could be unlocked at maybe lv15 and Trident which could be unlocked at either lv40 or lv50. But I am aware of notoriety cap increases should probably be held off until either around peoples April breaks or in late June to get people addicted for the summer
Your ideas are admirable. My comments on them are as follows and very brief:
1) High probability of Ghost Ships being another Special Event whereby they spawn around Raven Cove. Very difficult to sink. Some new story line would be created explaining why this is occurring. Reward could be ship materials.
2) Done! War Brig and Ship Customization
3) Unlikely.
4) Not necessary. POTCO fixed it. Too managerial what you were suggesting.
5) Done! With more to come.
6) Unlikely. Davy Jones won't have it!
7) No kidding. Would work as a Boss Battle for the elusive Chapter Two.
8) This is possible. Tia Dalma has her reasons. Her magic must be one with the elements.
9) Done! A slew of them were introduced. With more to come.
10) Not gonna happen. Too WoW-like. POTCO is more inclined to increase default health/ voodoo points through new features like Bodybuilding. Basically more quality over quantity sort of thing. I have always found that appealing about this game. My pirate masters all weapons and not just certain weapons based on a certain class of species like in WoW.
Reply With Quote
  #33  
Old 02-19-2012, 08:28 PM
Kale Grayhand's Avatar
Kale Grayhand Kale Grayhand is offline
Never shall we die!
Kale Grayhand's Primary Pirate Info
Awards Showcase
Pirating To The End Award International Literacy Day 2013 Award Halloween'12 Award Which Famous Pirate Are You Award Guess The Picture Winner's Award Design A Weapon Participant's Award Caption Contest Participant's Award Crossword Puzzle Participant's Award 
Total Awards: 12


Join Date: Sep 2011
Location: Uncharted Waters
Posts: 102
My Mood: Sad
Kale Grayhand is scurvy dog
There should be a new quest that you can complete during the late level 30's and through the 40's that gives a lot of notoriety.
Reply With Quote
  #34  
Old 02-20-2012, 06:10 PM
Platinum Pirate's Avatar
Platinum Pirate Platinum Pirate is offline
Blacksmith
Platinum Pirate's Primary Pirate Info
Awards Showcase
Pirating To The End Award Talk Like A Pirate Day 2013 Award Guess The Picture Winner's Award Super Secret Ninja Cowboy Hausfrau 2013 Award International Literacy Day 2013 Award Klingon Appreciation Day 2013 Award Party Goer's Award Patriotic Pirate's 2013 Award 
Total Awards: 31


Join Date: Jan 2012
Location: Rumrunner's Isle
Posts: 498
My Mood: Woot
Platinum Pirate has disabled reputation
Quote:
Originally Posted by Kale Grayhand View Post
There should be a new quest that you can complete during the late level 30's and through the 40's that gives a lot of notoriety.
Care to suggest as to what that may be for higher level pirates?

Makes sense to implement the elusive Chapter Two at Notoriety 30 along with Raven Cove's. It would also unlock after the pirate completes Chapter One. I don't think they'll increase the standard rep rewards for completing quests though. Much of them can be gotten by merely killing and sinking every enemy one encounters from point A to point B.

That's why they designed those quests like that from the beginning and the longest of these, namely, The Black Pearl [ aka Chapter One ] served as a guide for newcomers on how to basically play the game. Every pirate had to sink and slay all enemies as specified. Some were captured and then dropped off at a wild island. Pirates had to play Blackjack and Poker. Pirates had to search for dig spots. Pirates had to explore the inward parts of these islands that had them. None of them were that hard and they were not meant to since it was, and is after all, a Basic Course.

That would lead to what we need most, Chapter Two, which is an Advance Course. New enemies [or tougher ones] to slay/sink and new islands to explore or rediscover as new caves, hidden passages, swamps, jungles, deserts, towns, fortresses, etc., are unveiled before our eyes. The quests involved will be more challenging and will require pirates to even get Infamy Points and Rare Ship materials! Hopefully the story explaining Davy Jones involvement will make it more entertaining as we inch our way to finally slaying that Kraken of his!!!

There's another thing I'd like to point out that I noticed since my return to the game. For some reason though, these older quests were shortened tremendously between 2010 and 2011. And one thing I also noticed is how our pirates continue to earn reps after they mastered their weapon skills. Wasn't like that at all before. They even took away those 25 reps every one earned when they won treasure. That really hurt Basics big time. Hurt Unlimiteds too if you think about it. Those treasures only give gold now.

tsk tsk, PiratesOnline is a war game primarily meant to eliminate enemies, not a carnival cruise to safely play dolly with.
Reply With Quote
  #35  
Old 04-10-2012, 07:14 PM
jeep70's Avatar
jeep70 jeep70 is offline
Hoist the colors!
jeep70's Primary Pirate Info

Join Date: Apr 2012
Location: Anton Levy Smithery
Posts: 13
My Mood: Asleep
jeep70 is scurvy dog
Lightbulb Chapters

To get it straight, This is how chapters are (I think)

CHPTR.1=Rambleshack (Tutorial)
CHPTR.2=Black Pearl Story Quest
CHPTR.3=Ravens Cove Story Quest

Quick suggestion:
Make El Patron a Treasure Map!
(he will drop random loot when defeated after the first time)


EDIT: Maybe El Patron could only drop cursed swords, like foulberto only drops knives.

Last edited by jeep70; 04-19-2012 at 05:35 PM..
Reply With Quote
  #36  
Old 08-19-2012, 11:36 PM
Bubbazeke707's Avatar
Bubbazeke707 Bubbazeke707 is offline
Captain Zion
Bubbazeke707's Primary Pirate Info
Awards Showcase
Peanut Appreciation Award Pirate Resolution Award Make A Wish Award Thankful Award Which Famous Pirate Are You Award 
Total Awards: 5


Join Date: Jul 2012
Location: King's Arm Tavern
Posts: 51
My Mood: Fart
Bubbazeke707 is scurvy dog
# Tavern Fights, go into a tavern, and buy drinks, and fight, with bottles and fists don't leave negative comments, don't like it, do go in Taverns. I like buying drinks, because that is what a lot of pirates did when they ported and got a lot of money.

# More real looking Ship of the Lines. Like more rows of cannons, less powerful maybe, but rows.

# Pets, not complicated like on some games, but getting them from shops.

# Two weapons at a time.

# More real sea battling, holes in the sails, hull, and deck

# Going under deck, but only for ships with gate - things on the decks, and seeing your loot.

# Seeing the weapons you have equipped on your pirate, muskets, bayonets, and blunderbusses on your back, swords on your side, and pistols and repeaters on strapped on the front of you.

# Not Banana Tacos

* I know the Game Masters call the War Sloop the Interceptor, but just like the original Interceptor, and no light, regular or war Interceptors, just how the original Interceptor looked.

# Guild Wars. Private matches where guilds bring in their voluntary soldiers and tell them to fight the others ( Everyone has the same skills, and there are no levels, so it takes equal amount of time to kill a lv 50 as it does a lv 1.

That's it.
Reply With Quote
  #37  
Old 08-20-2012, 01:44 PM
Eliza Creststeel's Avatar
Eliza Creststeel Eliza Creststeel is offline
GM of Elite Thievery Co.
Eliza Creststeel's Primary Pirate Info
Awards Showcase
Pirating To The End Award Caption Contest Participant's Award Make A Wish Award Guess The Picture Winner's Award Caption Contest Winner's Award Riddle Contest Participant's Award Crossword Puzzle Winner's Award Screenshot Participant's Award 
Total Awards: 31


Join Date: Nov 2008
Location: On My Pirate Ship
Posts: 1,177
My Mood: Villany
Eliza Creststeel is a buccaneerEliza Creststeel is a buccaneer
Fisticuffs Skill idea

I had seen another person make a hand-to-hand combat suggestion, but I've also been refining my own concept called Fisticuffs - effectively 17th Century martial arts. I think any time any new skill is introduced it deserves its own quest and should fit the environment. I tried to select concepts that would not be out of place in the 16-1700's.


Fisticuffs

Description: A pirate's life be pretty rough and tumble. Being able to protect yourself with or without a weapon can mean the difference between life and death. You need skill to hold your own in a pub brawl or the streets of Tortuga, let alone in the wilds or during a ship boarding. This skill teaches the pirate how to engage in hand-to-hand combat.

Quest: There is more than one way to be adept with your fists and feet. Indeed, among the many styles of martial arts, each can be quite effective when someone is well-trained. To hone your skill, you will learn techniques from some of the best brawlers in the Caribbean.

Your basic attack is a punch and kick combo, but as your skill improves, you can learn special attack abilities. To learn these moves and be guided to expanding your experise means working with a master:

Sao Feng* (Kung Fu): Teaches basic Combo Moves - Tiger Punch (1), Palm Strike (2), Back Fist (8), Spin Kick (12), Jump Kick (20)

Just like learning sword and dagger combinations, these abilities can be mixed and matched to create a furious assault on one's enemy.


Skills
Beyond Kung Fu, Sao Feng will tell you to seek out other masters of Fisticuffs including:


(1) Patrick O'Toole (Boxing) - Former Irish Champion who teaches the Hook/Uppercut (1)
(2) Michiko Tanaka (Jiu-jitsu) - A Japanese housemaid who teaches a Grab / Throw technique (4)
(3) Haji Rama (Pencak Silat) - A wise Indian mahaguru who teaches a Block/Counter Strike Ability (10)
(4) Mestra Julissa (Capoeira) : A lovely mandingueira (or skilled woman fighter) who teaches a Parafuso (Spin Kick) - (Level 17)


Passive Skills
During the training journey, the pirate can also hone additional skills which can enhance their ability.

(1) Reflexes: +4% Melee Dodge Each Level (4)
(2) Second Wind: -5% Faster Skill reset per level (6)
(3) Ki Focus - +4% Melee Damage per Level (Level 14)
Reply With Quote
  #38  
Old 08-20-2012, 04:26 PM
AndyJ's Avatar
AndyJ AndyJ is offline
Swabby
AndyJ's Primary Pirate Info

Join Date: Aug 2012
Location: Anton Levy Smithery
Posts: 11
My Mood: Blah
AndyJ is scurvy dog
I think a lot of ideas get thrown away because of it being rated E10 so they want to keep it friendly though i think they can add new combat things since we already slash and shoot things in the game which is worse than fist fighting or hand to hand combat in my opinion.
Reply With Quote
  #39  
Old 11-13-2012, 01:30 AM
Bubbazeke707's Avatar
Bubbazeke707 Bubbazeke707 is offline
Captain Zion
Bubbazeke707's Primary Pirate Info
Awards Showcase
Peanut Appreciation Award Pirate Resolution Award Make A Wish Award Thankful Award Which Famous Pirate Are You Award 
Total Awards: 5


Join Date: Jul 2012
Location: King's Arm Tavern
Posts: 51
My Mood: Fart
Bubbazeke707 is scurvy dog
I gotta pretty good idea. You start a match with some guild mate on a stage, where other guild mates can watch it. Only melee, fists if they come out, sword, daggers, bayonets, only exception I'd have is like blunderbuss or pistol for ranged. Must have same exact weapon, like both have Rusty Cutlass or something so one cannot use weaponry to overpower the other person. I think it'd be cool if on the stage you could parry and block enemy attacks. This could be a guild pvp thing, yet not the only choice for pvp with guild mates.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:33 AM.

POF on Facebook

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.