Thread: Some ideas...
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Old 01-03-2011, 11:58 PM
Chalupa Chalupa is offline
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Join Date: Dec 2009
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Quote:
Originally Posted by SEAKING23 View Post
I dont no why someone would pay money to put monsters on there islands!
I mean like gold not US Dollars. If it were USD i'd agree, but they could buy lets say a cave for 50k. then they could buy lets say a gravedigger for 25 gold. Also they could buy CUSTOM bosses. Ooh you got me going on this topic now
so here are my thoughts in depth:

A) First off, you need somewhere to put enemies because having enemies on the main part of island wouldn't be the best.

Extra Small Cave / Jungle / Swamp...5,000
Small Cave / Jungle / Swamp............15,000
Cave / Jungle / Swamp......................25,000
Large Cave / Jungle / Swamp............50,000
Jumbo Cave / Jungle / Swamp...........100,000

B) Now you will need enemies to fill the caves. The format I am using is because there arent enemies with just random levels. They all have a certain range along with other enemies. I mean this by Sand Crabs are the same levels as Gravediggers, Mercenaries are the same levels as Gypsies and so on.

Lv1-3.....................10
*Lv2-5...................15
Lv6-10...................25
Lv9-14...................50
Lv13-19.................100
Lv18-25.................250
Lv23-30.................500
Lv28-35.................1,000
**Lv35-40.............1,500
**Lv40+................2,500
Mutineer Ghost......1,500
Devious Ghost.......2,000
Traitor Ghost.........3,000
Rage Ghost...........1,500
CUSTOM-
calculated with formula: 2.5x
BOSS-
calculated with formula: 5x
CUSTOM BOSS-
calculated with formula: 12.5x

* Cadets are 2-4
** Ghosts are highly priced because of cursed loot drops


C) Now to some NPCs, Non Player Characters. These are like bartenders, healers, music players and such. Here is when the Guildmaster gets to have some fun. He/she can appoint Quest Collaborators to help him with what I am about to say (not a guild rank). He/she can make NPCs on his island be involved in custom quests. Also, he/she can make a tattoo quest for a guild tattoo, and a clothing quest for exclusive guild clothes.


***Story Quest...1,000
Tattoo.................5,000
Clothing..............25,000
25 Rep................500
100 Rep..............5,000
500 Rep.............10,000
*1,000 Rep........25,000
**2,000 Rep......1,000
25 Gold..............250
50 Gold..............500
100 Gold............1,000
500 Gold............10,000
1,000 Gold.........20,000
*5,000 Gold.......100,000
*10,000 Gold.....200,000
1 Card...............25
5 Cards.............100

*must be accepted by staff
**only at end of story quest
***2 allowed annually, must contain at least 10 quests
ONCE THESE CUSTOM QUESTS ARE DONE THEY ARE FINAL

D) Now you need buildings on the main land:

Shipwright............200
Shack...................750
Weaponsmith.......1,200
Tavern..................2,000
Clothing................2,250
Tattoo...................1,800
Barber...................2,000
Fort.......................50,000

Also, each member gets a house too!
House...............5,000
Upgrade 1........10,000
Upgrade 2........25,000
Upgrade 3........100,000
Upgrade V........0
Upgrade O........0
Upgrace GM......0

The house concept i am still a little shaky on though. I don't think it will fit in with game very well, but I would not be mad if it did come in! Also, you can set your house on entering options kind on like boarding options on boats.

That is all I have in my head for now on this topic!
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