I am making a big list of what I really think potco needs. Post if you agree or disagree with some of these ideas.
1.
Ghost ships - similar looking to skeleton ships, orange and red glows, lvls 30-50
2.
King sloop, galleon, and frigates - bigger and stronger than war ships
3.
Guild Islands - Just small islands that are guild only, buyable monsters and bosses if you want, that only GMs and Co-GMs are able to buy.
4.
New Guild Ranks -
Grunt, Member(starting rank),
Cadet, Veteran,
Junior Officer, Officer,
Senior Officer, Captain, Pioneer Co-GM, GM. Up to 2 Co-GMs allowed, grunts are members who have a strike against them and such.
5.
New Enemies - Need higher leveled Navy, such as a
General lvl 40-46 or so, new undead that are higher levels, and EITC
6.
New Wild Island - A small island with tough enemies (45+)
7.
Kraken - We need this!
8.
A More Civilized Cuba - A few more shops and a map in the compass
9.
New weapons with new skills. Some of my ideas were a club and maybe a trident an possibly a whip. I can easily imagine a pirate with a club. For trident, I can kind of picture pirates with them. They could make tridents voodoo and melée at same time. s but those woulnt have levels, they would just correspond to your notoriety level.
10.
Notoriety cap increase - maybe to 60 and weapons are moved to anywhere inbetween 32-35. This would also be a good time to add in Club which could be unlocked at maybe lv15 and Trident which could be unlocked at either lv40 or lv50. But I am aware of notoriety cap increases should probably be held off until either around peoples April breaks or in late June to get people addicted for the summer