About Reputation Reputation (or simply called Rep) is the point we need to raise our Notoriety level. For more info about Notoriety please read the Potco Wiki. There are three sources from where we can get Reputation point: - Quest Main Story Quest and some additional Quest reward us with Reputation point. The reward for each part completed vary from 25 to 2000 Reputation point. - Treasure Sometimes we can get treasure from enemy defeated in combat. Besides gold each treasure plundered also reward us with 25 Notoriety point. - Combat Every time we succesfully defeat an enemy in land or sea combat we receive Reputation point for our Notoriety and also for our weapon experience. For more info about weapon experience please visit Potco Wiki. Reputation Chart In this chart we can see the Reputation point we get each time a weapon skill is used in the combat. Multiply this number with how many time we use that skill, repeat for all skill used in that combat, then we get the Total Reputation from that enemy which is always displayed after we win a combat. Example:Total Reputation for each weapon goes to our weapon while the Total Reputation from that enemy goes to our Notoriety. Also included in this chart is the Damage caused by using each skill. The numbers represented here is based on a pirate with Notoriety Level 40 and Weapon Level 25 (but with only one skill point applied) when facing a level 40 enemy, except for Silver Shot (living) and Steel Shot (undead). More about damage will be discussed in the Guide that accompany this chart. http://i352.photobucket.com/albums/r...RepCutlass.jpg http://i352.photobucket.com/albums/r...tRepPistol.jpg http://i352.photobucket.com/albums/r...artRepDoll.jpg http://i352.photobucket.com/albums/r...tRepDagger.jpg http://i352.photobucket.com/albums/r...RepGrenade.jpg http://i352.photobucket.com/albums/r...RepStaff01.jpg http://i352.photobucket.com/albums/r...pon/RepEnd.jpg Guide to Maximize Reputation The Basic It is obvious that an enemy is defeated when the amount of damage inflicted is equal to or larger than the enemy's health. The amount of damage depends on weapon skill used in that combat while the total skills used determine the Total Reputation. In order to maximize Total Reputation then we need to use skills which give BIG Reputation point but have SMALL damage point so that we can use those skills over and over again before the enemy's health run out. From the Reputation Chart above we can sort out skills that meet this criteria: Cutlass: Brawl and Taunt Pistol: Silver shot (for living enemies) and Steel shot (for undead enemies) Dagger: Throw Dirt Voodoo Doll: Curse and Grave Shackle Grenade: Fire Bomb and Smoke Bomb Voodoo Staff: Banish (for living enemies) and Pestilence We can only get a maximum of 100 Reputation point for each weapon, so we must know the limit in using certain skill for each weapon. Example:Recomended skill combination for each weapon to get 100 Reputation Point: Cutlass:It is impossible to get 600 rep from a single enemy (without additional bonus) because the total damage from all skills will exceed the enemy's health point. The most damaging skills are Smoke Bomb and Pestilence so we should limit using these and give priority to other skills. Some skills are also slow to recharge before we can use them again and if we think it's too long we can replace them with other skill with small damage point. My record in getting Reputation point is 548 from a level 38 mollusk on Tormenta. Plan our attack so we can use multiple weapons and get as much Reputation as possible from each. Furthermore many skills need cooldown time before we can use them again, so the best strategy is to switch weapons often while waiting for previous skills used to recharge. We also need to know which skill has the fastest cooldown time and which one is the slowest because it's better to use the slowest one first. Also remember that some weapon like pistol or grenade doesn't need cooldown time at all, so switch our weapon wisely to make the combat efficient. Example: Enemy's Level and Color From the Reputation Chart we can see that high level enemies (their level numbers are yellow or red) give bigger Reputation point than medium level (green) or low level (grey). This color classification depend on our Notoriety level, our weapon level and the enemy level. To determine which color an enemy's level belong to we can use this formula: Maximum Yellow Level = (Our Notoriety Level + Our Weapon Level) / 2 The Maximum yellow level counted from the above formula (rounded down) will determine the boundary of yellow level and red level. All levels above yellow are always red. There are always 3(three) levels of yellow and below that are 3(three) levels of green. All levels below green always have grey color. The number counted using this formula is NOT always true in game sometimes the boundary is one or two level above/below this. But anyway this formula is useful to predict at what Notoriety/weapon level we should move to the ideal spot in leveling our weapon. Example:This formula is also very useful in sea battle because NPC ship's level are not colored so we don't know for sure which one will give us the best Reputation point. For more info about Sailing Reputation and how to calculate the color classification for sailing and cannon skill please visit this thread: http://www.piratesonlineforums.com/f...ead.php?t=7141 Enemy's Health In planning our attack sometimes we need to know the Health point of an enemy so that we can estimate amount of skills and type of weapons that should be used in order to get as much Reputation point as possible. The following chart shows Health point for each enemy's level. http://i352.photobucket.com/albums/r.../RepHealth.jpg For enemies level 5 and above we can use this formula to calculate their health: Enemy's Health = (Enemy's Level x 100) - 250 Counting Damage Point To get the most Reputation point from an enemy we need to keep the damage point per skill as low as possible. In order to do that first we must understand how to calculate damage point and what affects them. To know the damage capability of each skill we can press "K" and the Skill panel will be displayed. Select the weapon and hover mouse cursor to the prefered skill and in the small info box we can read the damage range of that skill. When our weapon's level get higher the damage point for each skill also increase. These numbers are true only when facing an enemy which level is EQUAL TO our Notoriety level. Damage points are higher for lower level enemies and are lower for higher level enemies. For every Notoriety level difference the damage point increase/decrease roughly around 3%. Example:Sometimes the damage points are slightly below the minimum or above the maximum, but in general the damage point should fall between these range. In the other hand enemies also have the same damage capability and that's why a high level enemies are very dangerous to us especially when they are 8 level or higher above our Notoriety level. Also remember that the higher the enemy's level the bigger the chance for our attack to miss. When an enemy is 8 level above our Notoriety level usually 90% of our attack will miss. Example:In other words, an enemy which level is higher than our Notoriety level will give more Reputation point because our damage point is weaker to them, but if the level is too high they can easily defeat us. We can also increase the damage point by putting skill points to a skill. Each skill point will increase the damage point by 25% of the standard damage point. 1 skill point applied - standard damageDamage point of some skills like Taunt or Throw Dirt won't be increased when we put more than one skill point, but only the duration of the effect will get longer. So to minimize damage and get better Reputation point we should avoid adding skill points to the skills we often exploit in leveling weapon. My suggestion is to save as much skill point as possible and spend them only to skills that are very useful in real combat (when Reputation point not important). These skills in my opinion are Bladestorm, Viper's Nest, Life Drain, and Flamming Skull. But in leveling weapon we can also use these powerful skills as the finishing touch when the enemy has only a few health point left because they give big Reputation point. Grenade Damage Point Damage point for each grenade skill depend on how we throw the grenade. If we just throw it the damage point shown in the Skill panel should be added with the damage point shown in Throw skill. If we throw the grenade using Long Volley then the damage point should be added with those shown in Long Volley skill. Example:Pressing Ctrl key longer to recharge the Long Volley skill won't increase the damage point but only the throwing distance. But Long Volley damage point is still higher than Throw damage point, so to minimize the damage point and get more Reputation point we should avoid Long Volley when using grenade. Use Long Volley only when the enemy is too far for Throw to reach. Pistol Damage Point Like grenade, pistol's damage point depend on how we use them. The damage point in the Skill panel should be added with the damage point shown in Shoot or Take Aim. But after testing in game i found out that the total damage point is: Skill damage point + (Shoot or Take Aim damage point / 2) Example:Using Take Aim will increase the damage point, the longer we press the Ctrl key (to charge the Take Aim bar) the higher the damage point. The lowest point in the bar equals 100% and the highest point is 300% Example:From the Reputation Chart we can see that using Take Aim gives better Reputation point, but it also cause more damage. So the best way is to use Take Aim but release the Ctrl key as soon as the Take Aim bar appears to minimize the damage. Staying Alive Using only skills with minimal damage point in combat will surely put us in dangerous situation because the enemy inflict damage faster than us. So to maintain our health while still getting good Reputation point in a combat we can try these methods: Drink Tonic Tonic is useful but expensive, we can only carry limited amount and they need to recharge before we can use them again. So it's not a good solution to help us in getting Reputation point. It's best to use Tonic only in a very critical situation. Get help from a friend We can ask a friend to heal us while we work our weapon. It's free and we have someone to talk to but friends also need to work on other weapon or finish quests, so to ask them to keep healing us for 3 hours a day is a bit selfish in my opinion. Another solution is to play two pirates simultaneously and have one pirate heal our other pirate who is working on weapon. But if we only have one computer with minimal system requirement then the lag can get very annoying. Recharge health from some NPC These NPCs can fully recharge our health for 5 gold and there are some enemies wandering nearby: - All workers in Becket's Quarry (Padres Del Fuego) - All workers in Royal Cavern (Port Royal) - Bingham and Gordon Greer (Fort Charles, Port Royal) - Edward Shackleby (Governor's Mansion, Port Royal) The strategy is to stand near one of them and lure an enemy with ranged weapon. Then we use the small damage big rep method until our health bar turns red. Quickly press Shift and the NPC will heal us for 5 gold. Continue fight the enemy, repeat healing if necessary until we win the combat. This is relatively cheaper than Tonic but we can't really concentrate in choosing skills because we also have to watch our health bar and can get confused at first. But with practice we can get used to it and earn good Reputation point. Also the plunder from combat usually cover the healing cost. Edward Shackleby is ideal when we are still a noob. Bingham and Gordon when we above 10. Royal Cavern and Becket's Quarry when we are over 20. The Assassins and Mercenaries in Becket's Quarry are good when we are in the 30s. My record in Fort Charles is 220 rep from a Veteran. My record in Becket's Quarry is 369 rep from an Assassin. I'm lazy and I believe you can get more than me. It's a pity that all enemies around these NPCs are only Navy/EITC soldiers so we can't use Pistol here. http://i352.photobucket.com/albums/r...ideVeteran.jpg http://i352.photobucket.com/albums/r...deAssassin.jpg Bonus Point Pistol Extra Point By testing different type of Pistol I found that: - Flintlock Pistol gives 50% more Reputation point than Tri Barrel or Heavy Tri Barrel Pistol. - Double Barrel Pistol gives 25% more Reputation point than Tri Barrel or Heavy Tri Barrel Pistol. The Reputation Chart above shows Reputation Point when using Tri Barrel or Heavy Tri Barrel. Flintlock Pistol is good in getting Reputation Point but it's also very slow. My suggestion is buy a Double Barrel Pistol and use it until we mastered Pistol then finish the Heavy Tri Barrel quest. Crew Bonus Team up with our friends to form a Crew and we can get up to 50% bonus Reputation point. 2 Crew members - 20% bonus 3 Crew members - 25% bonus 4 Crew members - 30% bonus 5 Crew members - 35% bonus 6 Crew members - 40% bonus 7 Crew members - 45% bonus 8 Crew members - 50% bonus Remember not to stand too far from other crewmates or we won't receive the bonus Reputation point. If we can see them well inside our radar (full zoom) that means we still get the bonus. Special Event Sometimes there are Double Reputation Bonus on special event like Father's Day. Don't miss them as they can boost our Notoriety and weapon level very fast. Ok, I'm done. Maybe you're already dizzy with these numbers and theories, but I hope some of you would test the formula and theories from here in game and give feedback to help improve this chart and guide. Thank you! |
Reserved for future addition. :psmiley35:
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wow this is a sticky worthy post
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oh. my. gosh. now THIS should be stickied. please sticky this. i might want it in the future.
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this is just a great work!!!
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OMG thank you soo much, this is awesome.
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nice one matey, been doing the muti weapon thing for awhile, even better if u dont use ur skill points keep ur weapon low avg 120 to 250 at lvl 36 still
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Guide finished. Hope they are useful to everyone.
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Wow Iron! Excellent work. Someone slap a sticky on this!
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ty so much u helped me lv my grenades big
! this a great thread! but one question how did u get 500 rep did u just use hack? |
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Please read the guide again carefully and you will know how to get 500 rep from an enemy I think i have to edit the guide again maybe it's still confusing to some |
Great guide Mark! Thank you for taking the time to put this together, you put a lot of effort into this one.
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Amazing work! This is a real eye-opener!
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Wowowow very helpful this will sure come in handy for all of the pirates trying to lvl their weapon. Thanks
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